C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter. We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well. As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h Including that allows to continue using old defines for a while - or make it easier to have code which compiles with old and new Irrlicht library versions. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			86 рядки
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			86 рядки
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __C_TRIANGLE_RENDERER_TEXTURE_GOURAUD_H_INCLUDED__
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| #define __C_TRIANGLE_RENDERER_TEXTURE_GOURAUD_H_INCLUDED__
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| 
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| #include "IrrCompileConfig.h"
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| 
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| #ifndef _IRR_COMPILE_WITH_SOFTWARE_
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| // forward declarations for create methods
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| namespace irr
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| {
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| namespace video
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| {
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| 	class ITriangleRenderer;
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| 	class IZBuffer;
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| } // end namespace video
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| } // end namespace irr
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| 
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| #else
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| 
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| #include "ITriangleRenderer.h"
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| #include "IImage.h"
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| 
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| namespace irr
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| {
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| namespace video
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| {
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| 	//! CTRTextureGouraud class
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| 	class CTRTextureGouraud : public ITriangleRenderer
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| 	{
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| 	public:
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| 
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| 		//! constructor
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| 		CTRTextureGouraud(IZBuffer* zbuffer);
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| 
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| 		//! destructor
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| 		virtual ~CTRTextureGouraud();
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| 
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| 		//! sets a render target
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| 		virtual void setRenderTarget(video::IImage* surface, const core::rect<s32>& viewPort) IRR_OVERRIDE;
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| 
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| 		//! draws an indexed triangle list
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| 		virtual void drawIndexedTriangleList(S2DVertex* vertices, s32 vertexCount, const u16* indexList, s32 triangleCount) IRR_OVERRIDE;
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| 
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| 		//! en or disables the backface culling
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| 		virtual void setBackfaceCulling(bool enabled = true) IRR_OVERRIDE;
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| 
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| 		//! sets the Texture
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| 		virtual void setTexture(video::IImage* texture) IRR_OVERRIDE;
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| 
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| 	protected:
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| 
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| 		//! vertauscht zwei vertizen
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| 		inline void swapVertices(const S2DVertex** v1, const S2DVertex** v2)
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| 		{
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| 			const S2DVertex* b = *v1;
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| 			*v1 = *v2;
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| 			*v2 = b;
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| 		}
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| 
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| 		video::IImage* RenderTarget;
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| 		core::rect<s32> ViewPortRect;
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| 
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| 		IZBuffer* ZBuffer;
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| 
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| 		s32 SurfaceWidth;
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| 		s32 SurfaceHeight;
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| 		bool BackFaceCullingEnabled;
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| 		TZBufferType* lockedZBuffer;
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| 		u16* lockedSurface;
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| 		u16* lockedTexture;
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| 		s32 lockedTextureWidth;
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| 		s32 textureXMask, textureYMask;
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| 		video::IImage* Texture;
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| 	};
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| 
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| } // end namespace video
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| } // end namespace irr
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| 
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| #endif
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| 
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| #endif
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| 
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