irrlicht/source/Irrlicht/CTRTextureGouraud.h
cutealien ffd7b63af0 API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter.
We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well.
As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h
Including that allows to continue using old defines for a while - or make it easier to have code which compiles 
with old and new Irrlicht library versions.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 12:55:10 +00:00

86 lines
1.9 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_TRIANGLE_RENDERER_TEXTURE_GOURAUD_H_INCLUDED__
#define __C_TRIANGLE_RENDERER_TEXTURE_GOURAUD_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifndef _IRR_COMPILE_WITH_SOFTWARE_
// forward declarations for create methods
namespace irr
{
namespace video
{
class ITriangleRenderer;
class IZBuffer;
} // end namespace video
} // end namespace irr
#else
#include "ITriangleRenderer.h"
#include "IImage.h"
namespace irr
{
namespace video
{
//! CTRTextureGouraud class
class CTRTextureGouraud : public ITriangleRenderer
{
public:
//! constructor
CTRTextureGouraud(IZBuffer* zbuffer);
//! destructor
virtual ~CTRTextureGouraud();
//! sets a render target
virtual void setRenderTarget(video::IImage* surface, const core::rect<s32>& viewPort) IRR_OVERRIDE;
//! draws an indexed triangle list
virtual void drawIndexedTriangleList(S2DVertex* vertices, s32 vertexCount, const u16* indexList, s32 triangleCount) IRR_OVERRIDE;
//! en or disables the backface culling
virtual void setBackfaceCulling(bool enabled = true) IRR_OVERRIDE;
//! sets the Texture
virtual void setTexture(video::IImage* texture) IRR_OVERRIDE;
protected:
//! vertauscht zwei vertizen
inline void swapVertices(const S2DVertex** v1, const S2DVertex** v2)
{
const S2DVertex* b = *v1;
*v1 = *v2;
*v2 = b;
}
video::IImage* RenderTarget;
core::rect<s32> ViewPortRect;
IZBuffer* ZBuffer;
s32 SurfaceWidth;
s32 SurfaceHeight;
bool BackFaceCullingEnabled;
TZBufferType* lockedZBuffer;
u16* lockedSurface;
u16* lockedTexture;
s32 lockedTextureWidth;
s32 textureXMask, textureYMask;
video::IImage* Texture;
};
} // end namespace video
} // end namespace irr
#endif
#endif