minetest/src/voxel.h

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2010-11-29 09:57:05 +01:00
#ifndef VOXEL_HEADER
#define VOXEL_HEADER
#include "common_irrlicht.h"
#include "mapblock.h"
#include <iostream>
/*
TODO: A fast voxel manipulator class
Not thread-safe.
*/
/*
This class resembles aabbox3d<s16> a lot, but has inclusive
edges for saner handling of integer sizes
*/
class VoxelArea
{
public:
// Starts as zero sized
VoxelArea():
MinEdge(1,1,1),
MaxEdge(0,0,0)
{
}
VoxelArea(v3s16 min_edge, v3s16 max_edge):
MinEdge(min_edge),
MaxEdge(max_edge)
{
}
VoxelArea(v3s16 p):
MinEdge(p),
MaxEdge(p)
{
}
void addArea(VoxelArea &a)
{
if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X;
if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y;
if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z;
if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X;
if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y;
if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z;
}
void addPoint(v3s16 p)
{
if(p.X < MinEdge.X) MinEdge.X = p.X;
if(p.Y < MinEdge.Y) MinEdge.Y = p.Y;
if(p.Z < MinEdge.Z) MinEdge.Z = p.Z;
if(p.X > MaxEdge.X) MaxEdge.X = p.X;
if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
}
v3s16 getExtent()
{
return MaxEdge - MinEdge + v3s16(1,1,1);
}
s32 getVolume()
{
v3s16 e = getExtent();
return (s32)e.X * (s32)e.Y * (s32)e.Z;
}
bool isInside(v3s16 p)
{
return(
p.X >= MinEdge.X && p.X <= MaxEdge.X &&
p.Y >= MinEdge.Y && p.Y <= MaxEdge.Y &&
p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z
);
}
bool operator==(const VoxelArea &other)
{
return (MinEdge == other.MinEdge
&& MaxEdge == other.MaxEdge);
}
/*
Translates position from virtual coordinates to array index
*/
s32 index(s16 x, s16 y, s16 z)
{
v3s16 em = getExtent();
v3s16 off = MinEdge;
s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X);
//dstream<<" i("<<x<<","<<y<<","<<z<<")="<<i<<" ";
return i;
}
s32 index(v3s16 p)
{
return index(p.X, p.Y, p.Z);
}
void print(std::ostream &o)
{
o<<"("<<MinEdge.X
<<","<<MinEdge.Y
<<","<<MinEdge.Z
<<")("<<MaxEdge.X
<<","<<MaxEdge.Y
<<","<<MaxEdge.Z
<<")";
}
// Edges are inclusive
v3s16 MinEdge;
v3s16 MaxEdge;
};
class VoxelManipulator : public NodeContainer
{
public:
VoxelManipulator();
~VoxelManipulator();
/*
Virtuals from NodeContainer
*/
virtual u16 nodeContainerId() const
{
return NODECONTAINER_ID_VOXELMANIPULATOR;
}
bool isValidPosition(v3s16 p)
{
return m_area.isInside(p);
}
// These are a bit slow and shouldn't be used internally
MapNode getNode(v3s16 p)
{
if(isValidPosition(p) == false)
emerge(VoxelArea(p));
MapNode &n = m_data[m_area.index(p)];
//TODO: Is this the right behaviour?
if(n.d == MATERIAL_IGNORE)
throw InvalidPositionException
("Not returning MATERIAL_IGNORE in VoxelManipulator");
return n;
}
void setNode(v3s16 p, MapNode & n)
{
if(isValidPosition(p) == false)
emerge(VoxelArea(p));
m_data[m_area.index(p)] = n;
}
MapNode & operator[](v3s16 p)
{
//dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
if(isValidPosition(p) == false)
emerge(VoxelArea(p));
return m_data[m_area.index(p)];
}
/*
Manipulation of bigger chunks
*/
void print(std::ostream &o);
void addArea(VoxelArea area);
void interpolate(VoxelArea area);
/*void blitFromNodeContainer
(v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c);
void blitToNodeContainer
(v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c);*/
/*
Virtual functions
*/
/*
Get the contents of the requested area from somewhere.
If not found from source, add as MATERIAL_IGNORE.
*/
virtual void emerge(VoxelArea a)
{
//dstream<<"emerge p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
addArea(a);
}
/*
Member variables
*/
/*
The area that is stored in m_data.
addInternalBox should not be used if getExtent() == v3s16(0,0,0)
MaxEdge is 1 higher than maximum allowed position
*/
VoxelArea m_area;
/*
NULL if data size is 0
Data is stored as [z*h*w + y*h + x]
Special data values:
MATERIAL_IGNORE: Unspecified node
*/
MapNode *m_data;
private:
};
class Map;
class MapVoxelManipulator : public VoxelManipulator
{
public:
MapVoxelManipulator(Map *map);
virtual void emerge(VoxelArea a);
void blitBack(core::map<v3s16, MapBlock*> & modified_blocks);
private:
Map *m_map;
};
#endif