minetest/src/light.cpp

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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
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#include "light.h"
#include <cmath>
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#include "util/numeric.h"
#include "settings.h"
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#ifndef SERVER
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static u8 light_LUT[LIGHT_SUN + 1];
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// The const ref to light_LUT is what is actually used in the code
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const u8 *light_decode_table = light_LUT;
// Initialize or update the light value tables using the specified gamma
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void set_light_table(float gamma)
{
// Lighting curve derivatives
const float alpha = g_settings->getFloat("lighting_alpha");
const float beta = g_settings->getFloat("lighting_beta");
// Lighting curve coefficients
const float a = alpha + beta - 2.0f;
const float b = 3.0f - 2.0f * alpha - beta;
const float c = alpha;
// Mid boost
const float d = g_settings->getFloat("lighting_boost");
const float e = g_settings->getFloat("lighting_boost_center");
const float f = g_settings->getFloat("lighting_boost_spread");
// Gamma correction
gamma = rangelim(gamma, 0.5f, 3.0f);
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for (size_t i = 0; i < LIGHT_SUN; i++) {
float x = i;
x /= LIGHT_SUN;
float brightness = a * x * x * x + b * x * x + c * x;
float boost = d * std::exp(-((x - e) * (x - e)) / (2.0f * f * f));
brightness = powf(brightness + boost, 1.0f / gamma);
light_LUT[i] = rangelim((u32)(255.0f * brightness), 0, 255);
if (i > 1 && light_LUT[i] <= light_LUT[i - 1])
light_LUT[i] = light_LUT[i - 1] + 1;
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}
light_LUT[LIGHT_SUN] = 255;
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}
#endif