minetest/src/client/clientmap.h

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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include "map.h"
#include "camera.h"
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#include <set>
#include <map>
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struct MapDrawControl
{
// Overrides limits by drawing everything
bool range_all = false;
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// Wanted drawing range
float wanted_range = 0.0f;
// show a wire frame for debugging
bool show_wireframe = false;
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};
struct MeshBufList
{
video::SMaterial m;
std::vector<std::pair<v3s16,scene::IMeshBuffer*>> bufs;
};
struct MeshBufListList
{
/*!
* Stores the mesh buffers of the world.
* The array index is the material's layer.
* The vector part groups vertices by material.
*/
std::vector<MeshBufList> lists[MAX_TILE_LAYERS];
void clear();
void add(scene::IMeshBuffer *buf, v3s16 position, u8 layer);
};
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class Client;
class ITextureSource;
/*
ClientMap
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This is the only map class that is able to render itself on screen.
*/
class ClientMap : public Map, public scene::ISceneNode
{
public:
ClientMap(
Client *client,
MapDrawControl &control,
s32 id
);
virtual ~ClientMap() = default;
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s32 mapType() const
{
return MAPTYPE_CLIENT;
}
void drop()
{
ISceneNode::drop();
}
void updateCamera(const v3f &pos, const v3f &dir, f32 fov, const v3s16 &offset)
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{
m_camera_position = pos;
m_camera_direction = dir;
m_camera_fov = fov;
m_camera_offset = offset;
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}
/*
Forcefully get a sector from somewhere
*/
MapSector * emergeSector(v2s16 p);
//void deSerializeSector(v2s16 p2d, std::istream &is);
/*
ISceneNode methods
*/
virtual void OnRegisterSceneNode();
virtual void render()
{
video::IVideoDriver* driver = SceneManager->getVideoDriver();
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
renderMap(driver, SceneManager->getSceneNodeRenderPass());
}
virtual const aabb3f &getBoundingBox() const
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{
return m_box;
}
void getBlocksInViewRange(v3s16 cam_pos_nodes,
v3s16 *p_blocks_min, v3s16 *p_blocks_max);
void updateDrawList();
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void renderMap(video::IVideoDriver* driver, s32 pass);
int getBackgroundBrightness(float max_d, u32 daylight_factor,
int oldvalue, bool *sunlight_seen_result);
void renderPostFx(CameraMode cam_mode);
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// For debug printing
virtual void PrintInfo(std::ostream &out);
const MapDrawControl & getControl() const { return m_control; }
f32 getCameraFov() const { return m_camera_fov; }
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private:
Client *m_client;
aabb3f m_box = aabb3f(-BS * 1000000, -BS * 1000000, -BS * 1000000,
BS * 1000000, BS * 1000000, BS * 1000000);
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MapDrawControl &m_control;
v3f m_camera_position = v3f(0,0,0);
v3f m_camera_direction = v3f(0,0,1);
f32 m_camera_fov = M_PI;
v3s16 m_camera_offset;
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std::map<v3s16, MapBlock*> m_drawlist;
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std::set<v2s16> m_last_drawn_sectors;
bool m_cache_trilinear_filter;
bool m_cache_bilinear_filter;
bool m_cache_anistropic_filter;
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};