minetest/src/guiConfigureWorld.h

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Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Basic support for configuring which mods to load for each world settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
2012-12-08 18:10:54 +01:00
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUICONFIGUREWORLD_HEADER
#define GUICONFIGUREWORLD_HEADER
#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include "mods.h"
#include "subgame.h"
#include "settings.h"
namespace irr{
namespace gui{
class IGUITreeViewNode;
}
}
class GUIConfigureWorld : public GUIModalMenu
{
public:
GUIConfigureWorld(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr, WorldSpec wspec);
void regenerateGui(v2u32 screensize);
void drawMenu();
bool OnEvent(const SEvent& event);
private:
WorldSpec m_wspec;
SubgameSpec m_gspec;
// tree of installed add-on mods. key is the mod name, modpacks
// are not expanded.
std::map<std::string, ModSpec> m_addontree;
// like m_addontree, but modpacks are expanded.
std::map<std::string, ModSpec> m_addonmods;
// list of game mods (flattened)
std::map<std::string, ModSpec> m_gamemods;
// list of world mods (flattened)
std::map<std::string, ModSpec> m_worldmods;
// for each mod, the set of mods depending on it
std::multimap<std::string, std::string> m_reverse_depends;
// the settings in the world.mt file
Settings m_settings;
// mods that are installed but not mentioned in world.mt file
std::set<std::string> m_new_mod_names;
// maps modnames to nodes in m_treeview
std::map<std::string,gui::IGUITreeViewNode*> m_nodes;
gui::IGUIStaticText* m_modname_text;
gui::IGUITreeView* m_treeview;
gui::IGUIButton* m_enableall;
gui::IGUIButton* m_disableall;
gui::IGUICheckBox* m_enabled_checkbox;
gui::IGUIListBox* m_dependencies_listbox;
gui::IGUIListBox* m_rdependencies_listbox;
void buildTreeView(std::map<std::string,ModSpec> mods,
gui::IGUITreeViewNode* node);
void adjustSidebar();
void enableAllMods(std::map<std::string,ModSpec> mods, bool enable);
void setEnabled(std::string modname, bool enable)
{
if(enable)
enableMod(modname);
else
disableMod(modname);
};
void enableMod(std::string modname);
void disableMod(std::string modname);
// hack to work around wonky handling of double-click in
// irrlicht. store selected index of listbox items here so event
// handling can check whether it was a real double click on the
// same item. (irrlicht also reports a double click if you rapidly
// select two different items.)
int selecting_dep;
int selecting_rdep;
IMenuManager* m_menumgr;
};
#endif