minetest/src/client/gameui.h

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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <IGUIEnvironment.h>
#include "game.h"
using namespace irr;
class Client;
struct MapDrawControl;
class GameUI
{
// Temporary between coding time to move things here
friend class Game;
public:
GameUI() = default;
~GameUI() = default;
// Flags that can, or may, change during main game loop
struct Flags
{
bool show_chat;
bool show_hud;
bool show_minimap;
bool force_fog_off;
bool show_debug;
bool show_profiler_graph;
bool disable_camera_update;
};
void init();
void update(const RunStats &stats, Client *client, const MapDrawControl *draw_control);
void initFlags();
const Flags &getFlags() const { return m_flags; }
void showMinimap(bool show);
private:
Flags m_flags;
gui::IGUIStaticText *m_guitext; // First line of debug text
// @TODO future move
// gui::IGUIStaticText *m_guitext2; // Second line of debug text
// gui::IGUIStaticText *m_guitext_info; // At the middle of the screen
// gui::IGUIStaticText *m_guitext_status;
// gui::IGUIStaticText *m_guitext_chat; // Chat text
// gui::IGUIStaticText *m_guitext_profiler; // Profiler text
};