minetest/src/gui/guiEditBox.cpp

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/*
Minetest
Copyright (C) 2021 Minetest
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "guiEditBox.h"
#include "IGUISkin.h"
#include "IGUIEnvironment.h"
#include "IGUIFont.h"
GUIEditBox::~GUIEditBox()
{
if (m_override_font)
m_override_font->drop();
}
void GUIEditBox::setOverrideFont(IGUIFont *font)
{
if (m_override_font == font)
return;
if (m_override_font)
m_override_font->drop();
m_override_font = font;
if (m_override_font)
m_override_font->grab();
breakText();
}
//! Get the font which is used right now for drawing
IGUIFont *GUIEditBox::getActiveFont() const
{
if (m_override_font)
return m_override_font;
IGUISkin *skin = Environment->getSkin();
if (skin)
return skin->getFont();
return 0;
}
//! Sets another color for the text.
void GUIEditBox::setOverrideColor(video::SColor color)
{
m_override_color = color;
m_override_color_enabled = true;
}
video::SColor GUIEditBox::getOverrideColor() const
{
return m_override_color;
}
//! Sets if the text should use the overide color or the color in the gui skin.
void GUIEditBox::enableOverrideColor(bool enable)
{
m_override_color_enabled = enable;
}
//! Enables or disables word wrap
void GUIEditBox::setWordWrap(bool enable)
{
m_word_wrap = enable;
breakText();
}
//! Enables or disables newlines.
void GUIEditBox::setMultiLine(bool enable)
{
m_multiline = enable;
}
//! Enables or disables automatic scrolling with cursor position
//! \param enable: If set to true, the text will move around with the cursor position
void GUIEditBox::setAutoScroll(bool enable)
{
m_autoscroll = enable;
}