2017-10-31 19:27:10 +01:00
|
|
|
/*
|
|
|
|
Minetest
|
|
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
2018-02-15 21:19:34 +01:00
|
|
|
Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
|
2017-10-31 19:27:10 +01:00
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU Lesser General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "anaglyph.h"
|
|
|
|
|
|
|
|
void RenderingCoreAnaglyph::drawAll()
|
|
|
|
{
|
|
|
|
renderBothImages();
|
|
|
|
drawPostFx();
|
|
|
|
drawHUD();
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderingCoreAnaglyph::setupMaterial(int color_mask)
|
|
|
|
{
|
|
|
|
video::SOverrideMaterial &mat = driver->getOverrideMaterial();
|
|
|
|
mat.Material.ColorMask = color_mask;
|
|
|
|
mat.EnableFlags = video::EMF_COLOR_MASK;
|
|
|
|
mat.EnablePasses = scene::ESNRP_SKY_BOX | scene::ESNRP_SOLID |
|
|
|
|
scene::ESNRP_TRANSPARENT | scene::ESNRP_TRANSPARENT_EFFECT |
|
|
|
|
scene::ESNRP_SHADOW;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderingCoreAnaglyph::useEye(bool right)
|
|
|
|
{
|
|
|
|
RenderingCoreStereo::useEye(right);
|
|
|
|
driver->clearZBuffer();
|
|
|
|
setupMaterial(right ? video::ECP_GREEN | video::ECP_BLUE : video::ECP_RED);
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderingCoreAnaglyph::resetEye()
|
|
|
|
{
|
|
|
|
setupMaterial(video::ECP_ALL);
|
|
|
|
RenderingCoreStereo::resetEye();
|
|
|
|
}
|