2013-02-23 19:06:57 +01:00
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/*
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2013-05-25 00:51:02 +02:00
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Minetest
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2013-02-23 19:06:57 +01:00
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2013-05-25 00:51:02 +02:00
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/******************************************************************************/
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/******************************************************************************/
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/* WARNING!!!! do NOT add this header in any include file or any code file */
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/* not being a script/modapi file!!!!!!!! */
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/******************************************************************************/
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/******************************************************************************/
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2017-08-17 22:19:39 +02:00
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#pragma once
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2013-05-25 00:51:02 +02:00
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2013-02-23 19:06:57 +01:00
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#include <vector>
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2024-01-23 21:15:09 +01:00
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#include <string_view>
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2013-02-23 19:06:57 +01:00
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#include "irrlichttypes_bloated.h"
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2013-05-25 00:51:02 +02:00
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#include "common/c_types.h"
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2013-02-23 19:06:57 +01:00
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extern "C" {
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#include <lua.h>
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}
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2014-10-08 21:28:14 +02:00
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std::string getstringfield_default(lua_State *L, int table,
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2013-02-23 19:06:57 +01:00
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const char *fieldname, const std::string &default_);
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bool getboolfield_default(lua_State *L, int table,
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const char *fieldname, bool default_);
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float getfloatfield_default(lua_State *L, int table,
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const char *fieldname, float default_);
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2018-03-03 10:59:43 +01:00
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int getintfield_default(lua_State *L, int table,
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2013-02-23 19:06:57 +01:00
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const char *fieldname, int default_);
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2020-04-27 07:02:39 +02:00
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bool check_field_or_nil(lua_State *L, int index, int type, const char *fieldname);
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2018-03-03 10:59:43 +01:00
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template<typename T>
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bool getintfield(lua_State *L, int table,
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const char *fieldname, T &result)
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{
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lua_getfield(L, table, fieldname);
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bool got = false;
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2020-04-27 07:02:39 +02:00
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if (check_field_or_nil(L, -1, LUA_TNUMBER, fieldname)){
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2018-03-03 10:59:43 +01:00
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result = lua_tointeger(L, -1);
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got = true;
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}
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lua_pop(L, 1);
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return got;
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}
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2022-07-03 16:44:08 +02:00
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// Retrieve an v3s16 where all components are optional (falls back to default)
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2018-03-03 10:59:43 +01:00
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v3s16 getv3s16field_default(lua_State *L, int table,
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const char *fieldname, v3s16 default_);
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2022-07-03 16:44:08 +02:00
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2013-02-23 19:06:57 +01:00
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bool getstringfield(lua_State *L, int table,
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const char *fieldname, std::string &result);
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2024-01-23 21:15:09 +01:00
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bool getstringfield(lua_State *L, int table,
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const char *fieldname, std::string_view &result);
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2015-04-16 10:12:26 +02:00
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size_t getstringlistfield(lua_State *L, int table,
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2014-10-08 21:28:14 +02:00
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const char *fieldname,
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2015-04-16 10:12:26 +02:00
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std::vector<std::string> *result);
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2013-02-23 19:06:57 +01:00
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bool getboolfield(lua_State *L, int table,
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const char *fieldname, bool &result);
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bool getfloatfield(lua_State *L, int table,
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const char *fieldname, float &result);
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2016-02-18 11:38:47 +01:00
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void setstringfield(lua_State *L, int table,
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2019-06-06 19:13:29 +02:00
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const char *fieldname, const std::string &value);
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2013-02-23 19:06:57 +01:00
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void setintfield(lua_State *L, int table,
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const char *fieldname, int value);
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void setfloatfield(lua_State *L, int table,
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const char *fieldname, float value);
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void setboolfield(lua_State *L, int table,
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const char *fieldname, bool value);
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2014-10-08 21:28:14 +02:00
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v3f checkFloatPos (lua_State *L, int index);
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2022-07-13 11:57:12 +02:00
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v2f check_v2f (lua_State *L, int index);
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2014-10-08 21:28:14 +02:00
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v3f check_v3f (lua_State *L, int index);
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v3s16 check_v3s16 (lua_State *L, int index);
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2013-02-23 19:06:57 +01:00
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2014-10-08 21:28:14 +02:00
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v3f read_v3f (lua_State *L, int index);
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v2f read_v2f (lua_State *L, int index);
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v2s16 read_v2s16 (lua_State *L, int index);
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v2s32 read_v2s32 (lua_State *L, int index);
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2015-05-16 18:26:57 +02:00
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video::SColor read_ARGB8 (lua_State *L, int index);
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bool read_color (lua_State *L, int index,
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video::SColor *color);
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2019-08-21 22:47:45 +02:00
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bool is_color_table (lua_State *L, int index);
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2015-05-16 18:26:57 +02:00
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2014-10-08 21:28:14 +02:00
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aabb3f read_aabb3f (lua_State *L, int index, f32 scale);
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v3s16 read_v3s16 (lua_State *L, int index);
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std::vector<aabb3f> read_aabb3f_vector (lua_State *L, int index, f32 scale);
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2015-04-16 10:12:26 +02:00
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size_t read_stringlist (lua_State *L, int index,
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std::vector<std::string> *result);
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2013-05-25 00:51:02 +02:00
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2015-05-26 14:10:08 +02:00
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void push_v2s16 (lua_State *L, v2s16 p);
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void push_v2s32 (lua_State *L, v2s32 p);
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2023-02-27 23:58:41 +01:00
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void push_v2u32 (lua_State *L, v2u32 p);
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2014-10-08 21:28:14 +02:00
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void push_v3s16 (lua_State *L, v3s16 p);
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2024-02-06 20:45:16 +01:00
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void push_aabb3f (lua_State *L, aabb3f box, f32 divisor = 1.0f);
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2015-05-15 22:16:39 +02:00
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void push_ARGB8 (lua_State *L, video::SColor color);
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2014-10-08 21:28:14 +02:00
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void pushFloatPos (lua_State *L, v3f p);
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void push_v3f (lua_State *L, v3f p);
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void push_v2f (lua_State *L, v2f p);
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2024-02-06 20:45:16 +01:00
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void push_aabb3f_vector (lua_State *L, const std::vector<aabb3f> &boxes,
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f32 divisor = 1.0f);
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2013-02-23 19:06:57 +01:00
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2015-05-16 18:26:57 +02:00
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void warn_if_field_exists(lua_State *L, int table,
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const char *fieldname,
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const std::string &message);
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2013-02-23 19:06:57 +01:00
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2015-05-17 09:38:39 +02:00
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size_t write_array_slice_float(lua_State *L, int table_index, float *data,
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v3u16 data_size, v3u16 slice_offset, v3u16 slice_size);
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2022-09-04 04:05:07 +02:00
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// This must match the implementation in builtin/game/misc_s.lua
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// Note that this returns a floating point result as Lua integers are 32-bit
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inline lua_Number hash_node_position(v3s16 pos)
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{
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return (((s64)pos.Z + 0x8000L) << 32)
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| (((s64)pos.Y + 0x8000L) << 16)
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| ((s64)pos.X + 0x8000L);
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}
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