minetest/src/mapnode.cpp

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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "common_irrlicht.h"
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#include "mapnode.h"
#include "porting.h"
#include <string>
#include "mineral.h"
#include "main.h" // For g_settings
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#include "nodedef.h"
#include "content_mapnode.h" // For mapnode_translate_*_internal
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#ifndef SERVER
/*
Nodes make a face if contents differ and solidness differs.
Return value:
0: No face
1: Face uses m1's content
2: Face uses m2's content
equivalent: Whether the blocks share the same face (eg. water and glass)
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TODO: Add 3: Both faces drawn with backface culling, remove equivalent
*/
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u8 face_contents(content_t m1, content_t m2, bool *equivalent,
INodeDefManager *nodemgr)
{
*equivalent = false;
if(m1 == CONTENT_IGNORE || m2 == CONTENT_IGNORE)
return 0;
bool contents_differ = (m1 != m2);
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const ContentFeatures &f1 = nodemgr->get(m1);
const ContentFeatures &f2 = nodemgr->get(m2);
// Contents don't differ for different forms of same liquid
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if(f1.sameLiquid(f2))
contents_differ = false;
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u8 c1 = f1.solidness;
u8 c2 = f2.solidness;
bool solidness_differs = (c1 != c2);
bool makes_face = contents_differ && solidness_differs;
if(makes_face == false)
return 0;
if(c1 == 0)
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c1 = f1.visual_solidness;
if(c2 == 0)
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c2 = f2.visual_solidness;
if(c1 == c2){
*equivalent = true;
// If same solidness, liquid takes precense
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if(f1.isLiquid())
return 1;
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if(f2.isLiquid())
return 2;
}
if(c1 > c2)
return 1;
else
return 2;
}
#endif
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v3s16 facedir_rotate(u8 facedir, v3s16 dir)
{
/*
Face 2 (normally Z-) direction:
facedir=0: Z-
facedir=1: X-
facedir=2: Z+
facedir=3: X+
*/
v3s16 newdir;
if(facedir==0) // Same
newdir = v3s16(dir.X, dir.Y, dir.Z);
else if(facedir == 1) // Face is taken from rotXZccv(-90)
newdir = v3s16(-dir.Z, dir.Y, dir.X);
else if(facedir == 2) // Face is taken from rotXZccv(180)
newdir = v3s16(-dir.X, dir.Y, -dir.Z);
else if(facedir == 3) // Face is taken from rotXZccv(90)
newdir = v3s16(dir.Z, dir.Y, -dir.X);
else
newdir = dir;
return newdir;
}
u8 packDir(v3s16 dir)
{
u8 b = 0;
if(dir.X > 0)
b |= (1<<0);
else if(dir.X < 0)
b |= (1<<1);
if(dir.Y > 0)
b |= (1<<2);
else if(dir.Y < 0)
b |= (1<<3);
if(dir.Z > 0)
b |= (1<<4);
else if(dir.Z < 0)
b |= (1<<5);
return b;
}
v3s16 unpackDir(u8 b)
{
v3s16 d(0,0,0);
if(b & (1<<0))
d.X = 1;
else if(b & (1<<1))
d.X = -1;
if(b & (1<<2))
d.Y = 1;
else if(b & (1<<3))
d.Y = -1;
if(b & (1<<4))
d.Z = 1;
else if(b & (1<<5))
d.Z = -1;
return d;
}
/*
MapNode
*/
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void MapNode::setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr)
{
// If node doesn't contain light data, ignore this
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if(nodemgr->get(*this).param_type != CPT_LIGHT)
return;
if(bank == LIGHTBANK_DAY)
{
param1 &= 0xf0;
param1 |= a_light & 0x0f;
}
else if(bank == LIGHTBANK_NIGHT)
{
param1 &= 0x0f;
param1 |= (a_light & 0x0f)<<4;
}
else
assert(0);
}
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u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const
{
// Select the brightest of [light source, propagated light]
u8 light = 0;
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if(nodemgr->get(*this).param_type == CPT_LIGHT)
{
if(bank == LIGHTBANK_DAY)
light = param1 & 0x0f;
else if(bank == LIGHTBANK_NIGHT)
light = (param1>>4)&0x0f;
else
assert(0);
}
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if(nodemgr->get(*this).light_source > light)
light = nodemgr->get(*this).light_source;
return light;
}
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u8 MapNode::getLightBanksWithSource(INodeDefManager *nodemgr) const
{
// Select the brightest of [light source, propagated light]
u8 lightday = 0;
u8 lightnight = 0;
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if(nodemgr->get(*this).param_type == CPT_LIGHT)
{
lightday = param1 & 0x0f;
lightnight = (param1>>4)&0x0f;
}
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if(nodemgr->get(*this).light_source > lightday)
lightday = nodemgr->get(*this).light_source;
if(nodemgr->get(*this).light_source > lightnight)
lightnight = nodemgr->get(*this).light_source;
return (lightday&0x0f) | ((lightnight<<4)&0xf0);
}
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#ifndef SERVER
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TileSpec MapNode::getTile(v3s16 dir, ITextureSource *tsrc,
INodeDefManager *nodemgr) const
{
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if(nodemgr->get(*this).param_type == CPT_FACEDIR_SIMPLE)
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dir = facedir_rotate(param1, dir);
TileSpec spec;
s32 dir_i = -1;
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if(dir == v3s16(0,0,0))
dir_i = -1;
else if(dir == v3s16(0,1,0))
dir_i = 0;
else if(dir == v3s16(0,-1,0))
dir_i = 1;
else if(dir == v3s16(1,0,0))
dir_i = 2;
else if(dir == v3s16(-1,0,0))
dir_i = 3;
else if(dir == v3s16(0,0,1))
dir_i = 4;
else if(dir == v3s16(0,0,-1))
dir_i = 5;
if(dir_i == -1)
// Non-directional
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spec = nodemgr->get(*this).tiles[0];
else
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spec = nodemgr->get(*this).tiles[dir_i];
/*
If it contains some mineral, change texture id
*/
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if(nodemgr->get(*this).param_type == CPT_MINERAL && tsrc)
{
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u8 mineral = getMineral(nodemgr);
std::string mineral_texture_name = mineral_block_texture(mineral);
if(mineral_texture_name != "")
{
u32 orig_id = spec.texture.id;
std::string texture_name = tsrc->getTextureName(orig_id);
//texture_name += "^blit:";
texture_name += "^";
texture_name += mineral_texture_name;
u32 new_id = tsrc->getTextureId(texture_name);
spec.texture = tsrc->getTexture(new_id);
}
}
return spec;
}
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#endif
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u8 MapNode::getMineral(INodeDefManager *nodemgr) const
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{
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if(nodemgr->get(*this).param_type == CPT_MINERAL)
{
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return param1 & 0x0f;
}
return MINERAL_NONE;
}
u32 MapNode::serializedLength(u8 version)
{
if(!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapNode format not supported");
if(version == 0)
return 1;
else if(version <= 9)
return 2;
else
return 3;
}
void MapNode::serialize(u8 *dest, u8 version)
{
if(!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapNode format not supported");
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// Translate to wanted version
MapNode n_foreign = mapnode_translate_from_internal(*this, version);
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u8 actual_param0 = n_foreign.param0;
// Convert special values from new version to old
if(version <= 18)
{
// In these versions, CONTENT_IGNORE and CONTENT_AIR
// are 255 and 254
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if(actual_param0 == CONTENT_IGNORE)
actual_param0 = 255;
else if(actual_param0 == CONTENT_AIR)
actual_param0 = 254;
}
if(version == 0)
{
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dest[0] = actual_param0;
}
else if(version <= 9)
{
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dest[0] = actual_param0;
dest[1] = n_foreign.param1;
}
else
{
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dest[0] = actual_param0;
dest[1] = n_foreign.param1;
dest[2] = n_foreign.param2;
}
}
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void MapNode::deSerialize(u8 *source, u8 version, INodeDefManager *nodemgr)
{
if(!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapNode format not supported");
if(version == 0)
{
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param0 = source[0];
}
else if(version == 1)
{
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param0 = source[0];
// This version doesn't support saved lighting
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if(nodemgr->get(*this).light_propagates || nodemgr->get(*this).light_source > 0)
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param1 = 0;
else
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param1 = source[1];
}
else if(version <= 9)
{
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param0 = source[0];
param1 = source[1];
}
else
{
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param0 = source[0];
param1 = source[1];
param2 = source[2];
}
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// Convert special values from old version to new
if(version <= 18)
{
// In these versions, CONTENT_IGNORE and CONTENT_AIR
// are 255 and 254
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if(param0 == 255)
param0 = CONTENT_IGNORE;
else if(param0 == 254)
param0 = CONTENT_AIR;
}
// version 19 is fucked up with sometimes the old values and sometimes not
if(version == 19)
{
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if(param0 == 255)
param0 = CONTENT_IGNORE;
else if(param0 == 254)
param0 = CONTENT_AIR;
}
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// Translate to our known version
*this = mapnode_translate_to_internal(*this, version);
}
/*
Gets lighting value at face of node
Parameters must consist of air and !air.
Order doesn't matter.
If either of the nodes doesn't exist, light is 0.
parameters:
daynight_ratio: 0...1000
n: getNode(p) (uses only the lighting value)
n2: getNode(p + face_dir) (uses only the lighting value)
face_dir: axis oriented unit vector from p to p2
returns encoded light value.
*/
u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
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v3s16 face_dir, INodeDefManager *nodemgr)
{
try{
u8 light;
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u8 l1 = n.getLightBlend(daynight_ratio, nodemgr);
u8 l2 = n2.getLightBlend(daynight_ratio, nodemgr);
if(l1 > l2)
light = l1;
else
light = l2;
// Make some nice difference to different sides
// This makes light come from a corner
/*if(face_dir.X == 1 || face_dir.Z == 1 || face_dir.Y == -1)
light = diminish_light(diminish_light(light));
else if(face_dir.X == -1 || face_dir.Z == -1)
light = diminish_light(light);*/
// All neighboring faces have different shade (like in minecraft)
if(face_dir.X == 1 || face_dir.X == -1 || face_dir.Y == -1)
light = diminish_light(diminish_light(light));
else if(face_dir.Z == 1 || face_dir.Z == -1)
light = diminish_light(light);
return light;
}
catch(InvalidPositionException &e)
{
return 0;
}
}