minetest/src/mapblock.h

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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
#ifndef MAPBLOCK_HEADER
#define MAPBLOCK_HEADER
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#include <set>
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#include "debug.h"
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#include "irr_v3d.h"
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#include "mapnode.h"
#include "exceptions.h"
#include "constants.h"
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#include "staticobject.h"
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#include "nodemetadata.h"
#include "nodetimer.h"
#include "modifiedstate.h"
#include "util/numeric.h" // getContainerPos
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class Map;
class NodeMetadataList;
class IGameDef;
class MapBlockMesh;
class VoxelManipulator;
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#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff
/*// Named by looking towards z+
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enum{
FACE_BACK=0,
FACE_TOP,
FACE_RIGHT,
FACE_FRONT,
FACE_BOTTOM,
FACE_LEFT
};*/
// NOTE: If this is enabled, set MapBlock to be initialized with
// CONTENT_IGNORE.
/*enum BlockGenerationStatus
{
// Completely non-generated (filled with CONTENT_IGNORE).
BLOCKGEN_UNTOUCHED=0,
// Trees or similar might have been blitted from other blocks to here.
// Otherwise, the block contains CONTENT_IGNORE
BLOCKGEN_FROM_NEIGHBORS=2,
// Has been generated, but some neighbors might put some stuff in here
// when they are generated.
// Does not contain any CONTENT_IGNORE
BLOCKGEN_SELF_GENERATED=4,
// The block and all its neighbors have been generated
BLOCKGEN_FULLY_GENERATED=6
};*/
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#if 0
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enum
{
NODECONTAINER_ID_MAPBLOCK,
NODECONTAINER_ID_MAPSECTOR,
NODECONTAINER_ID_MAP,
NODECONTAINER_ID_MAPBLOCKCACHE,
NODECONTAINER_ID_VOXELMANIPULATOR,
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};
class NodeContainer
{
public:
virtual bool isValidPosition(v3s16 p) = 0;
virtual MapNode getNode(v3s16 p) = 0;
virtual void setNode(v3s16 p, MapNode & n) = 0;
virtual u16 nodeContainerId() const = 0;
MapNode getNodeNoEx(v3s16 p)
{
try{
return getNode(p);
}
catch(InvalidPositionException &e){
return MapNode(CONTENT_IGNORE);
}
}
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};
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#endif
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/*
MapBlock itself
*/
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class MapBlock /*: public NodeContainer*/
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{
public:
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MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy=false);
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~MapBlock();
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/*virtual u16 nodeContainerId() const
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{
return NODECONTAINER_ID_MAPBLOCK;
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}*/
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Map * getParent()
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{
return m_parent;
}
void reallocate()
{
if(data != NULL)
delete[] data;
u32 l = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
data = new MapNode[l];
for(u32 i=0; i<l; i++){
//data[i] = MapNode();
data[i] = MapNode(CONTENT_IGNORE);
}
raiseModified(MOD_STATE_WRITE_NEEDED, "reallocate");
}
/*
Flags
*/
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bool isDummy()
{
return (data == NULL);
}
void unDummify()
{
assert(isDummy());
reallocate();
}
// m_modified methods
void raiseModified(u32 mod, const std::string &reason="unknown")
{
if(mod > m_modified){
m_modified = mod;
m_modified_reason = reason;
m_modified_reason_too_long = false;
if(m_modified >= MOD_STATE_WRITE_AT_UNLOAD){
m_disk_timestamp = m_timestamp;
}
} else if(mod == m_modified){
if(!m_modified_reason_too_long){
if(m_modified_reason.size() < 40)
m_modified_reason += ", " + reason;
else{
m_modified_reason += "...";
m_modified_reason_too_long = true;
}
}
}
}
void raiseModified(u32 mod, const char *reason)
{
if (mod > m_modified){
m_modified = mod;
m_modified_reason = reason;
m_modified_reason_too_long = false;
if (m_modified >= MOD_STATE_WRITE_AT_UNLOAD){
m_disk_timestamp = m_timestamp;
}
}
else if (mod == m_modified){
if (!m_modified_reason_too_long){
if (m_modified_reason.size() < 40)
m_modified_reason += ", " + std::string(reason);
else{
m_modified_reason += "...";
m_modified_reason_too_long = true;
}
}
}
}
u32 getModified()
{
return m_modified;
}
std::string getModifiedReason()
{
return m_modified_reason;
}
void resetModified()
{
m_modified = MOD_STATE_CLEAN;
m_modified_reason = "none";
m_modified_reason_too_long = false;
}
// is_underground getter/setter
bool getIsUnderground()
{
return is_underground;
}
void setIsUnderground(bool a_is_underground)
{
is_underground = a_is_underground;
raiseModified(MOD_STATE_WRITE_NEEDED, "setIsUnderground");
}
void setLightingExpired(bool expired)
{
if(expired != m_lighting_expired){
m_lighting_expired = expired;
raiseModified(MOD_STATE_WRITE_NEEDED, "setLightingExpired");
}
}
bool getLightingExpired()
{
return m_lighting_expired;
}
bool isGenerated()
{
return m_generated;
}
void setGenerated(bool b)
{
if(b != m_generated){
raiseModified(MOD_STATE_WRITE_NEEDED, "setGenerated");
m_generated = b;
}
}
bool isValid()
{
if(m_lighting_expired)
return false;
if(data == NULL)
return false;
return true;
}
/*
Position stuff
*/
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v3s16 getPos()
{
return m_pos;
}
v3s16 getPosRelative()
{
return m_pos * MAP_BLOCKSIZE;
}
core::aabbox3d<s16> getBox()
{
return core::aabbox3d<s16>(getPosRelative(),
getPosRelative()
+ v3s16(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE)
- v3s16(1,1,1));
}
/*
Regular MapNode get-setters
*/
bool isValidPosition(s16 x, s16 y, s16 z)
{
return data != NULL
&& x >= 0 && x < MAP_BLOCKSIZE
&& y >= 0 && y < MAP_BLOCKSIZE
&& z >= 0 && z < MAP_BLOCKSIZE;
}
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bool isValidPosition(v3s16 p)
{
return isValidPosition(p.X, p.Y, p.Z);
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}
MapNode getNode(s16 x, s16 y, s16 z, bool *valid_position)
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{
*valid_position = isValidPosition(x, y, z);
if (!*valid_position)
return MapNode(CONTENT_IGNORE);
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return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
}
MapNode getNode(v3s16 p, bool *valid_position)
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{
return getNode(p.X, p.Y, p.Z, valid_position);
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}
MapNode getNodeNoEx(v3s16 p)
{
bool is_valid;
MapNode node = getNode(p.X, p.Y, p.Z, &is_valid);
return is_valid ? node : MapNode(CONTENT_IGNORE);
}
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void setNode(s16 x, s16 y, s16 z, MapNode & n)
{
if(data == NULL)
throw InvalidPositionException();
if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n;
raiseModified(MOD_STATE_WRITE_NEEDED, "setNode");
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}
void setNode(v3s16 p, MapNode & n)
{
setNode(p.X, p.Y, p.Z, n);
}
/*
Non-checking variants of the above
*/
MapNode getNodeNoCheck(s16 x, s16 y, s16 z, bool *valid_position)
{
*valid_position = data != NULL;
if(!valid_position)
return MapNode(CONTENT_IGNORE);
return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
}
MapNode getNodeNoCheck(v3s16 p, bool *valid_position)
{
return getNodeNoCheck(p.X, p.Y, p.Z, valid_position);
}
void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode & n)
{
if(data == NULL)
throw InvalidPositionException();
data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n;
raiseModified(MOD_STATE_WRITE_NEEDED, "setNodeNoCheck");
}
void setNodeNoCheck(v3s16 p, MapNode & n)
{
setNodeNoCheck(p.X, p.Y, p.Z, n);
}
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/*
These functions consult the parent container if the position
is not valid on this MapBlock.
*/
bool isValidPositionParent(v3s16 p);
MapNode getNodeParent(v3s16 p, bool *is_valid_position = NULL);
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void setNodeParent(v3s16 p, MapNode & n);
void drawbox(s16 x0, s16 y0, s16 z0, s16 w, s16 h, s16 d, MapNode node)
{
for(u16 z=0; z<d; z++)
for(u16 y=0; y<h; y++)
for(u16 x=0; x<w; x++)
setNode(x0+x, y0+y, z0+z, node);
}
// See comments in mapblock.cpp
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bool propagateSunlight(std::set<v3s16> & light_sources,
bool remove_light=false, bool *black_air_left=NULL);
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// Copies data to VoxelManipulator to getPosRelative()
void copyTo(VoxelManipulator &dst);
// Copies data from VoxelManipulator getPosRelative()
void copyFrom(VoxelManipulator &dst);
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/*
Update day-night lighting difference flag.
Sets m_day_night_differs to appropriate value.
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These methods don't care about neighboring blocks.
*/
void actuallyUpdateDayNightDiff();
/*
Call this to schedule what the previous function does to be done
when the value is actually needed.
*/
void expireDayNightDiff();
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bool getDayNightDiff()
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{
if(m_day_night_differs_expired)
actuallyUpdateDayNightDiff();
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return m_day_night_differs;
}
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/*
Miscellaneous stuff
*/
/*
Tries to measure ground level.
Return value:
-1 = only air
-2 = only ground
-3 = random fail
0...MAP_BLOCKSIZE-1 = ground level
*/
s16 getGroundLevel(v2s16 p2d);
/*
Timestamp (see m_timestamp)
NOTE: BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
*/
void setTimestamp(u32 time)
{
m_timestamp = time;
raiseModified(MOD_STATE_WRITE_AT_UNLOAD, "setTimestamp");
}
void setTimestampNoChangedFlag(u32 time)
{
m_timestamp = time;
}
u32 getTimestamp()
{
return m_timestamp;
}
u32 getDiskTimestamp()
{
return m_disk_timestamp;
}
/*
See m_usage_timer
*/
void resetUsageTimer()
{
m_usage_timer = 0;
}
void incrementUsageTimer(float dtime)
{
m_usage_timer += dtime;
}
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float getUsageTimer()
{
return m_usage_timer;
}
/*
See m_refcount
*/
void refGrab()
{
m_refcount++;
}
void refDrop()
{
m_refcount--;
}
int refGet()
{
return m_refcount;
}
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/*
Node Timers
*/
// Get timer
NodeTimer getNodeTimer(v3s16 p){
return m_node_timers.get(p);
}
// Deletes timer
void removeNodeTimer(v3s16 p){
m_node_timers.remove(p);
}
// Deletes old timer and sets a new one
void setNodeTimer(v3s16 p, NodeTimer t){
m_node_timers.set(p,t);
}
// Deletes all timers
void clearNodeTimers(){
m_node_timers.clear();
}
/*
Serialization
*/
// These don't write or read version by itself
// Set disk to true for on-disk format, false for over-the-network format
// Precondition: version >= SER_FMT_CLIENT_VER_LOWEST
void serialize(std::ostream &os, u8 version, bool disk);
// If disk == true: In addition to doing other things, will add
// unknown blocks from id-name mapping to wndef
void deSerialize(std::istream &is, u8 version, bool disk);
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void serializeNetworkSpecific(std::ostream &os, u16 net_proto_version);
void deSerializeNetworkSpecific(std::istream &is);
private:
/*
Private methods
*/
void deSerialize_pre22(std::istream &is, u8 version, bool disk);
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/*
Used only internally, because changes can't be tracked
*/
MapNode & getNodeRef(s16 x, s16 y, s16 z)
{
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if(data == NULL)
throw InvalidPositionException();
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if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
}
MapNode & getNodeRef(v3s16 &p)
{
return getNodeRef(p.X, p.Y, p.Z);
}
public:
/*
Public member variables
*/
#ifndef SERVER // Only on client
MapBlockMesh *mesh;
#endif
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NodeMetadataList m_node_metadata;
NodeTimerList m_node_timers;
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StaticObjectList m_static_objects;
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private:
/*
Private member variables
*/
// NOTE: Lots of things rely on this being the Map
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Map *m_parent;
// Position in blocks on parent
v3s16 m_pos;
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IGameDef *m_gamedef;
/*
If NULL, block is a dummy block.
Dummy blocks are used for caching not-found-on-disk blocks.
*/
MapNode * data;
/*
- On the server, this is used for telling whether the
block has been modified from the one on disk.
- On the client, this is used for nothing.
*/
u32 m_modified;
std::string m_modified_reason;
bool m_modified_reason_too_long;
/*
When propagating sunlight and the above block doesn't exist,
sunlight is assumed if this is false.
In practice this is set to true if the block is completely
undeground with nothing visible above the ground except
caves.
*/
bool is_underground;
/*
Set to true if changes has been made that make the old lighting
values wrong but the lighting hasn't been actually updated.
If this is false, lighting is exactly right.
If this is true, lighting might be wrong or right.
*/
bool m_lighting_expired;
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// Whether day and night lighting differs
bool m_day_night_differs;
bool m_day_night_differs_expired;
bool m_generated;
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/*
When block is removed from active blocks, this is set to gametime.
Value BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
*/
u32 m_timestamp;
// The on-disk (or to-be on-disk) timestamp value
u32 m_disk_timestamp;
/*
When the block is accessed, this is set to 0.
Map will unload the block when this reaches a timeout.
*/
float m_usage_timer;
/*
Reference count; currently used for determining if this block is in
the list of blocks to be drawn.
*/
int m_refcount;
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};
Cherry-pick most commits since 15c0376 Commits not directly related to network changes were cherry-picked on a best-effort basis, as some cause difficult merge conflicts. Commits skipped over: 0d1eedcccc8b83fd5f5a9a75389fe8ac97d2c697 aa474e4501f460ba853dc70ff4d97cbd061e6704 82482ecd9d45036da38335f7dd96232450338a28 b214cde5b4a833e1826ec6850b95bf1938c8b0a0 2066655aae2022384fc12a10c04dccfd2996f0ac 7e088fdfe3c77083606bce955624aef1da59bb32 40bf1d7b5f2a190ae89885c9ea99f52c476ea6be 1b2f64473ed4f222d3b7f02df853730d4382105e 7e56637ed07d9f32b4bd9049009cf7e1e4cff884 64ff966bae99813229dff6629fd9131a91ba7484 51057a56f540f4e74b424e22c94357e5cb5268b2 009149a073ac02dd412af3c203979157976c0dd8 cf4045ff0f7c96614e64b2b336e62a240f443ea6 e357577cb2c18fe29610ed406e01d8d1fda6bb89 49f84b76bcacb6de9544ebaf0a05c9f76ccf33b1 b019221c30f58ce1944d8f2421b40b31ba364716 7880ff74b65040ccb90bc30ba520d4a4215d45a0 146f77fdb750833c649de7159a0833c398e14a4d a704c04f00bfea4b77550169fa08105c2ee0dfd0 Commits with conflicts: 038d3a31dfa6c382a5a5a57f2ce367d1cd67fb9f e9eda2b0d0019890cd404e4af25b7adf349e288f 708337dfc2b3871dc6de983e781e4a4a60a1881d ~~ modified client.cpp manually; shadow changes to packethandlers/client.cpp 36e8ba9ce2d9eafb1f36e76e86113ed47afe8f7f ~~ modified main.cpp manually; add ALLOW_ZWRITE_ON_TRANSPARENT set 3b6480c5b0c968ad9f5a7cfb7ca494989be03629 ~~ modified server.cpp manually; change wrapDegrees -> modulo360f 5a5854ea9d0bc346b00f48f40b538b7a8d68b37a c09d026f0561ee3c6db821a7e193716f724a0e4a 3c91ad8fc2b7a7888503e85d31bfe286afa6560d
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typedef std::vector<MapBlock*> MapBlockVect;
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inline bool blockpos_over_limit(v3s16 p)
{
return
(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE);
}
/*
Returns the position of the block where the node is located
*/
inline v3s16 getNodeBlockPos(v3s16 p)
{
return getContainerPos(p, MAP_BLOCKSIZE);
}
inline v2s16 getNodeSectorPos(v2s16 p)
{
return getContainerPos(p, MAP_BLOCKSIZE);
}
inline s16 getNodeBlockY(s16 y)
{
return getContainerPos(y, MAP_BLOCKSIZE);
}
inline void getNodeBlockPosWithOffset(const v3s16 &p, v3s16 &block, v3s16 &offset)
{
getContainerPosWithOffset(p, MAP_BLOCKSIZE, block, offset);
}
inline void getNodeSectorPosWithOffset(const v2s16 &p, v2s16 &block, v2s16 &offset)
{
getContainerPosWithOffset(p, MAP_BLOCKSIZE, block, offset);
}
/*
Get a quick string to describe what a block actually contains
*/
std::string analyze_block(MapBlock *block);
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#endif