minetest/src/guiPauseMenu.h

64 lines
1.6 KiB
C
Raw Normal View History

/*
2013-02-24 18:40:43 +01:00
Minetest
2013-02-24 19:38:45 +01:00
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUIPAUSEMENU_HEADER
#define GUIPAUSEMENU_HEADER
#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
class IGameCallback
{
public:
virtual void exitToOS() = 0;
virtual void disconnect() = 0;
virtual void changePassword() = 0;
virtual void changeVolume() = 0;
};
class GUIPauseMenu : public GUIModalMenu
{
public:
GUIPauseMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IGameCallback *gamecallback,
IMenuManager *menumgr,
bool simple_singleplayer_mode);
~GUIPauseMenu();
void removeChildren();
/*
Remove and re-add (or reposition) stuff
*/
void regenerateGui(v2u32 screensize);
void drawMenu();
bool OnEvent(const SEvent& event);
bool pausesGame(){ return true; }
private:
IGameCallback *m_gamecallback;
bool m_simple_singleplayer_mode;
};
#endif