minetest/src/guiInventoryMenu.h

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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUIINVENTORYMENU_HEADER
#define GUIINVENTORYMENU_HEADER
#include "common_irrlicht.h"
#include "inventory.h"
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#include "utility.h"
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void drawInventoryItem(gui::IGUIEnvironment* env,
InventoryItem *item, core::rect<s32> rect,
const core::rect<s32> *clip=0);
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class GUIInventoryMenu : public gui::IGUIElement
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{
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struct ItemSpec
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{
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ItemSpec()
{
i = -1;
}
ItemSpec(const std::string &a_name, s32 a_i)
{
listname = a_name;
i = a_i;
}
bool isValid() const
{
return i != -1;
}
std::string listname;
s32 i;
};
struct ListDrawSpec
{
ListDrawSpec()
{
}
ListDrawSpec(const std::string &a_name, v2s32 a_pos, v2s32 a_geom)
{
listname = a_name;
pos = a_pos;
geom = a_geom;
}
std::string listname;
v2s32 pos;
v2s32 geom;
};
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public:
GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
Inventory *inventory);
~GUIInventoryMenu();
/*
Remove and re-add (or reposition) stuff
*/
void resizeGui();
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ItemSpec getItemAtPos(v2s32 p) const;
void drawList(const ListDrawSpec &s);
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void draw();
void launch()
{
setVisible(true);
Environment->setFocus(this);
}
bool canTakeFocus(gui::IGUIElement *e)
{
return (e && (e == this || isMyChild(e)));
}
bool OnEvent(const SEvent& event);
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// Actions returned by this are sent to the server.
// Server replies by updating the inventory.
InventoryAction* getNextAction();
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private:
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v2s32 getBasePos() const
{
return padding + AbsoluteRect.UpperLeftCorner;
}
v2s32 padding;
v2s32 spacing;
v2s32 imgsize;
core::array<ListDrawSpec> m_draw_positions;
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Inventory *m_inventory;
v2u32 m_screensize_old;
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ItemSpec *m_selected_item;
Queue<InventoryAction*> m_actions;
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};
#endif