minetest/src/mg_ore.h

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/*
Minetest
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MG_ORE_HEADER
#define MG_ORE_HEADER
#include "objdef.h"
#include "noise.h"
#include "nodedef.h"
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class Noise;
class Mapgen;
class MMVManip;
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/////////////////// Ore generation flags
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#define OREFLAG_ABSHEIGHT 0x01
#define OREFLAG_PUFF_CLIFFS 0x02
#define OREFLAG_PUFF_ADDITIVE 0x04
#define OREFLAG_USE_NOISE 0x08
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#define ORE_RANGE_ACTUAL 1
#define ORE_RANGE_MIRROR 2
enum OreType {
ORE_SCATTER,
ORE_SHEET,
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ORE_PUFF,
ORE_BLOB,
ORE_VEIN,
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};
extern FlagDesc flagdesc_ore[];
class Ore : public ObjDef, public NodeResolver {
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public:
static const bool NEEDS_NOISE = false;
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content_t c_ore; // the node to place
std::vector<content_t> c_wherein; // the nodes to be placed in
u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
s16 clust_num_ores; // how many ore nodes are in a chunk
s16 clust_size; // how large (in nodes) a chunk of ore is
s16 y_min;
s16 y_max;
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u8 ore_param2; // to set node-specific attributes
u32 flags; // attributes for this ore
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float nthresh; // threshold for noise at which an ore is placed
NoiseParams np; // noise for distribution of clusters (NULL for uniform scattering)
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Noise *noise;
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std::set<u8> biomes;
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Ore();
virtual ~Ore();
virtual void resolveNodeNames();
size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax, u8 *biomemap) = 0;
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};
class OreScatter : public Ore {
public:
static const bool NEEDS_NOISE = false;
virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax, u8 *biomemap);
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};
class OreSheet : public Ore {
public:
static const bool NEEDS_NOISE = true;
u16 column_height_min;
u16 column_height_max;
float column_midpoint_factor;
virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax, u8 *biomemap);
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};
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class OrePuff : public Ore {
public:
static const bool NEEDS_NOISE = true;
NoiseParams np_puff_top;
NoiseParams np_puff_bottom;
Noise *noise_puff_top;
Noise *noise_puff_bottom;
OrePuff();
virtual ~OrePuff();
virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
v3s16 nmin, v3s16 nmax, u8 *biomemap);
};
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class OreBlob : public Ore {
public:
static const bool NEEDS_NOISE = true;
virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax, u8 *biomemap);
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};
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class OreVein : public Ore {
public:
static const bool NEEDS_NOISE = true;
float random_factor;
Noise *noise2;
OreVein();
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virtual ~OreVein();
virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax, u8 *biomemap);
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};
class OreManager : public ObjDefManager {
public:
OreManager(IGameDef *gamedef);
virtual ~OreManager() {}
const char *getObjectTitle() const
{
return "ore";
}
static Ore *create(OreType type)
{
switch (type) {
case ORE_SCATTER:
return new OreScatter;
case ORE_SHEET:
return new OreSheet;
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case ORE_PUFF:
return new OrePuff;
case ORE_BLOB:
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return new OreBlob;
case ORE_VEIN:
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return new OreVein;
default:
return NULL;
}
}
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void clear();
size_t placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
};
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#endif