minetest/src/script/lua_api/l_env.cpp

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "lua_api/l_env.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_nodemeta.h"
#include "lua_api/l_nodetimer.h"
#include "lua_api/l_noise.h"
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#include "lua_api/l_vmanip.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "scripting_game.h"
#include "environment.h"
#include "server.h"
#include "nodedef.h"
#include "daynightratio.h"
#include "util/pointedthing.h"
#include "content_sao.h"
#include "treegen.h"
#include "pathfinder.h"
#define GET_ENV_PTR ServerEnvironment* env = \
dynamic_cast<ServerEnvironment*>(getEnv(L)); \
if (env == NULL) return 0
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///////////////////////////////////////////////////////////////////////////////
void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider)
{
GameScripting *scriptIface = env->getScriptIface();
scriptIface->realityCheck();
lua_State *L = scriptIface->getStack();
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
lua_pushcfunction(L, script_error_handler);
int errorhandler = lua_gettop(L);
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// Get registered_abms
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_abms");
luaL_checktype(L, -1, LUA_TTABLE);
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lua_remove(L, -2); // Remove core
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// Get registered_abms[m_id]
lua_pushnumber(L, m_id);
lua_gettable(L, -2);
if(lua_isnil(L, -1))
assert(0);
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lua_remove(L, -2); // Remove registered_abms
// Call action
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, "action");
luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_remove(L, -2); // Remove registered_abms[m_id]
push_v3s16(L, p);
pushnode(L, n, env->getGameDef()->ndef());
lua_pushnumber(L, active_object_count);
lua_pushnumber(L, active_object_count_wider);
if(lua_pcall(L, 4, 0, errorhandler))
script_error(L);
lua_pop(L, 1); // Pop error handler
}
// Exported functions
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// set_node(pos, node)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_set_node(lua_State *L)
{
GET_ENV_PTR;
INodeDefManager *ndef = env->getGameDef()->ndef();
// parameters
v3s16 pos = read_v3s16(L, 1);
MapNode n = readnode(L, 2, ndef);
// Do it
bool succeeded = env->setNode(pos, n);
lua_pushboolean(L, succeeded);
return 1;
}
int ModApiEnvMod::l_add_node(lua_State *L)
{
return l_set_node(L);
}
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// remove_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_remove_node(lua_State *L)
{
GET_ENV_PTR;
// parameters
v3s16 pos = read_v3s16(L, 1);
// Do it
bool succeeded = env->removeNode(pos);
lua_pushboolean(L, succeeded);
return 1;
}
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// swap_node(pos, node)
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// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_swap_node(lua_State *L)
{
GET_ENV_PTR;
INodeDefManager *ndef = env->getGameDef()->ndef();
// parameters
v3s16 pos = read_v3s16(L, 1);
MapNode n = readnode(L, 2, ndef);
// Do it
bool succeeded = env->swapNode(pos, n);
lua_pushboolean(L, succeeded);
return 1;
}
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// get_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node(lua_State *L)
{
GET_ENV_PTR;
// pos
v3s16 pos = read_v3s16(L, 1);
// Do it
MapNode n = env->getMap().getNodeNoEx(pos);
// Return node
pushnode(L, n, env->getGameDef()->ndef());
return 1;
}
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// get_node_or_nil(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
{
GET_ENV_PTR;
// pos
v3s16 pos = read_v3s16(L, 1);
// Do it
bool pos_ok;
MapNode n = env->getMap().getNodeNoEx(pos, &pos_ok);
if (pos_ok) {
// Return node
pushnode(L, n, env->getGameDef()->ndef());
} else {
lua_pushnil(L);
}
return 1;
}
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// get_node_light(pos, timeofday)
// pos = {x=num, y=num, z=num}
// timeofday: nil = current time, 0 = night, 0.5 = day
int ModApiEnvMod::l_get_node_light(lua_State *L)
{
GET_ENV_PTR;
// Do it
v3s16 pos = read_v3s16(L, 1);
u32 time_of_day = env->getTimeOfDay();
if(lua_isnumber(L, 2))
time_of_day = 24000.0 * lua_tonumber(L, 2);
time_of_day %= 24000;
u32 dnr = time_to_daynight_ratio(time_of_day, true);
bool is_position_ok;
MapNode n = env->getMap().getNodeNoEx(pos, &is_position_ok);
if (is_position_ok) {
INodeDefManager *ndef = env->getGameDef()->ndef();
lua_pushinteger(L, n.getLightBlend(dnr, ndef));
} else {
lua_pushnil(L);
}
return 1;
}
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// place_node(pos, node)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_place_node(lua_State *L)
{
GET_ENV_PTR;
ScriptApiItem *scriptIfaceItem = getScriptApi<ScriptApiItem>(L);
Server *server = getServer(L);
INodeDefManager *ndef = server->ndef();
IItemDefManager *idef = server->idef();
v3s16 pos = read_v3s16(L, 1);
MapNode n = readnode(L, 2, ndef);
// Don't attempt to load non-loaded area as of now
MapNode n_old = env->getMap().getNodeNoEx(pos);
if(n_old.getContent() == CONTENT_IGNORE){
lua_pushboolean(L, false);
return 1;
}
// Create item to place
ItemStack item(ndef->get(n).name, 1, 0, "", idef);
// Make pointed position
PointedThing pointed;
pointed.type = POINTEDTHING_NODE;
pointed.node_abovesurface = pos;
pointed.node_undersurface = pos + v3s16(0,-1,0);
// Place it with a NULL placer (appears in Lua as a non-functional
// ObjectRef)
bool success = scriptIfaceItem->item_OnPlace(item, NULL, pointed);
lua_pushboolean(L, success);
return 1;
}
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// dig_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_dig_node(lua_State *L)
{
GET_ENV_PTR;
ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);
v3s16 pos = read_v3s16(L, 1);
// Don't attempt to load non-loaded area as of now
MapNode n = env->getMap().getNodeNoEx(pos);
if(n.getContent() == CONTENT_IGNORE){
lua_pushboolean(L, false);
return 1;
}
// Dig it out with a NULL digger (appears in Lua as a
// non-functional ObjectRef)
bool success = scriptIfaceNode->node_on_dig(pos, n, NULL);
lua_pushboolean(L, success);
return 1;
}
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// punch_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_punch_node(lua_State *L)
{
GET_ENV_PTR;
ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);
v3s16 pos = read_v3s16(L, 1);
// Don't attempt to load non-loaded area as of now
MapNode n = env->getMap().getNodeNoEx(pos);
if(n.getContent() == CONTENT_IGNORE){
lua_pushboolean(L, false);
return 1;
}
// Punch it with a NULL puncher (appears in Lua as a non-functional
// ObjectRef)
bool success = scriptIfaceNode->node_on_punch(pos, n, NULL, PointedThing());
lua_pushboolean(L, success);
return 1;
}
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// get_node_max_level(pos)
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// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_max_level(lua_State *L)
{
GET_ENV_PTR;
v3s16 pos = read_v3s16(L, 1);
MapNode n = env->getMap().getNodeNoEx(pos);
lua_pushnumber(L, n.getMaxLevel(env->getGameDef()->ndef()));
return 1;
}
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// get_node_level(pos)
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// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_level(lua_State *L)
{
GET_ENV_PTR;
v3s16 pos = read_v3s16(L, 1);
MapNode n = env->getMap().getNodeNoEx(pos);
lua_pushnumber(L, n.getLevel(env->getGameDef()->ndef()));
return 1;
}
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// set_node_level(pos, level)
// pos = {x=num, y=num, z=num}
// level: 0..63
int ModApiEnvMod::l_set_node_level(lua_State *L)
{
GET_ENV_PTR;
v3s16 pos = read_v3s16(L, 1);
u8 level = 1;
if(lua_isnumber(L, 2))
level = lua_tonumber(L, 2);
MapNode n = env->getMap().getNodeNoEx(pos);
lua_pushnumber(L, n.setLevel(env->getGameDef()->ndef(), level));
env->setNode(pos, n);
return 1;
}
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// add_node_level(pos, level)
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// pos = {x=num, y=num, z=num}
// level: 0..63
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int ModApiEnvMod::l_add_node_level(lua_State *L)
{
GET_ENV_PTR;
v3s16 pos = read_v3s16(L, 1);
u8 level = 1;
if(lua_isnumber(L, 2))
level = lua_tonumber(L, 2);
MapNode n = env->getMap().getNodeNoEx(pos);
lua_pushnumber(L, n.addLevel(env->getGameDef()->ndef(), level));
env->setNode(pos, n);
return 1;
}
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// get_meta(pos)
int ModApiEnvMod::l_get_meta(lua_State *L)
{
GET_ENV_PTR;
// Do it
v3s16 p = read_v3s16(L, 1);
NodeMetaRef::create(L, p, env);
return 1;
}
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// get_node_timer(pos)
int ModApiEnvMod::l_get_node_timer(lua_State *L)
{
GET_ENV_PTR;
// Do it
v3s16 p = read_v3s16(L, 1);
NodeTimerRef::create(L, p, env);
return 1;
}
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// add_entity(pos, entityname) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_add_entity(lua_State *L)
{
GET_ENV_PTR;
// pos
v3f pos = checkFloatPos(L, 1);
// content
const char *name = luaL_checkstring(L, 2);
// Do it
ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
int objectid = env->addActiveObject(obj);
// If failed to add, return nothing (reads as nil)
if(objectid == 0)
return 0;
// Return ObjectRef
getScriptApiBase(L)->objectrefGetOrCreate(L, obj);
return 1;
}
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// add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_add_item(lua_State *L)
{
GET_ENV_PTR;
// pos
//v3f pos = checkFloatPos(L, 1);
// item
ItemStack item = read_item(L, 2,getServer(L));
if(item.empty() || !item.isKnown(getServer(L)->idef()))
return 0;
lua_pushcfunction(L, script_error_handler);
int errorhandler = lua_gettop(L);
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// Use spawn_item to spawn a __builtin:item
lua_getglobal(L, "core");
lua_getfield(L, -1, "spawn_item");
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lua_remove(L, -2); // Remove core
if(lua_isnil(L, -1))
return 0;
lua_pushvalue(L, 1);
lua_pushstring(L, item.getItemString().c_str());
if(lua_pcall(L, 2, 1, errorhandler))
script_error(L);
lua_remove(L, errorhandler); // Remove error handler
return 1;
/*lua_pushvalue(L, 1);
lua_pushstring(L, "__builtin:item");
lua_pushstring(L, item.getItemString().c_str());
return l_add_entity(L);*/
/*// Do it
ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
int objectid = env->addActiveObject(obj);
// If failed to add, return nothing (reads as nil)
if(objectid == 0)
return 0;
// Return ObjectRef
objectrefGetOrCreate(L, obj);
return 1;*/
}
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// get_player_by_name(name)
int ModApiEnvMod::l_get_player_by_name(lua_State *L)
{
GET_ENV_PTR;
// Do it
const char *name = luaL_checkstring(L, 1);
Player *player = env->getPlayer(name);
if(player == NULL){
lua_pushnil(L);
return 1;
}
PlayerSAO *sao = player->getPlayerSAO();
if(sao == NULL){
lua_pushnil(L);
return 1;
}
// Put player on stack
getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
return 1;
}
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// get_objects_inside_radius(pos, radius)
int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
{
GET_ENV_PTR;
// Do it
v3f pos = checkFloatPos(L, 1);
float radius = luaL_checknumber(L, 2) * BS;
std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
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ScriptApiBase *script = getScriptApiBase(L);
lua_createtable(L, ids.size(), 0);
std::set<u16>::const_iterator iter = ids.begin();
for(u32 i = 0; iter != ids.end(); iter++) {
ServerActiveObject *obj = env->getActiveObject(*iter);
// Insert object reference into table
script->objectrefGetOrCreate(L, obj);
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lua_rawseti(L, -2, ++i);
}
return 1;
}
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// set_timeofday(val)
// val = 0...1
int ModApiEnvMod::l_set_timeofday(lua_State *L)
{
GET_ENV_PTR;
// Do it
float timeofday_f = luaL_checknumber(L, 1);
assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
int timeofday_mh = (int)(timeofday_f * 24000.0);
// This should be set directly in the environment but currently
// such changes aren't immediately sent to the clients, so call
// the server instead.
//env->setTimeOfDay(timeofday_mh);
getServer(L)->setTimeOfDay(timeofday_mh);
return 0;
}
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// get_timeofday() -> 0...1
int ModApiEnvMod::l_get_timeofday(lua_State *L)
{
GET_ENV_PTR;
// Do it
int timeofday_mh = env->getTimeOfDay();
float timeofday_f = (float)timeofday_mh / 24000.0;
lua_pushnumber(L, timeofday_f);
return 1;
}
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// get_gametime()
int ModApiEnvMod::l_get_gametime(lua_State *L)
{
GET_ENV_PTR;
int game_time = env->getGameTime();
lua_pushnumber(L, game_time);
return 1;
}
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// find_node_near(pos, radius, nodenames) -> pos or nil
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
int ModApiEnvMod::l_find_node_near(lua_State *L)
{
GET_ENV_PTR;
INodeDefManager *ndef = getServer(L)->ndef();
v3s16 pos = read_v3s16(L, 1);
int radius = luaL_checkinteger(L, 2);
std::set<content_t> filter;
if(lua_istable(L, 3)){
int table = 3;
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
ndef->getIds(lua_tostring(L, -1), filter);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, 3)){
ndef->getIds(lua_tostring(L, 3), filter);
}
for(int d=1; d<=radius; d++){
std::list<v3s16> list;
getFacePositions(list, d);
for(std::list<v3s16>::iterator i = list.begin();
i != list.end(); ++i){
v3s16 p = pos + (*i);
content_t c = env->getMap().getNodeNoEx(p).getContent();
if(filter.count(c) != 0){
push_v3s16(L, p);
return 1;
}
}
}
return 0;
}
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// find_nodes_in_area(minp, maxp, nodenames) -> list of positions
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
{
GET_ENV_PTR;
INodeDefManager *ndef = getServer(L)->ndef();
v3s16 minp = read_v3s16(L, 1);
v3s16 maxp = read_v3s16(L, 2);
std::set<content_t> filter;
if(lua_istable(L, 3)){
int table = 3;
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
ndef->getIds(lua_tostring(L, -1), filter);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, 3)){
ndef->getIds(lua_tostring(L, 3), filter);
}
lua_newtable(L);
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u64 i = 0;
for(s16 x = minp.X; x <= maxp.X; x++)
for(s16 y = minp.Y; y <= maxp.Y; y++)
for(s16 z = minp.Z; z <= maxp.Z; z++) {
v3s16 p(x, y, z);
content_t c = env->getMap().getNodeNoEx(p).getContent();
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if(filter.count(c) != 0) {
push_v3s16(L, p);
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lua_rawseti(L, -2, ++i);
}
}
return 1;
}
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// get_perlin(seeddiff, octaves, persistence, scale)
// returns world-specific PerlinNoise
int ModApiEnvMod::l_get_perlin(lua_State *L)
{
GET_ENV_PTR;
NoiseParams params;
if (lua_istable(L, 1)) {
read_noiseparams(L, 1, &params);
} else {
params.seed = luaL_checkint(L, 1);
params.octaves = luaL_checkint(L, 2);
params.persist = luaL_checknumber(L, 3);
params.spread = v3f(1, 1, 1) * luaL_checknumber(L, 4);
}
params.seed += (int)env->getServerMap().getSeed();
LuaPerlinNoise *n = new LuaPerlinNoise(&params);
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
luaL_getmetatable(L, "PerlinNoise");
lua_setmetatable(L, -2);
return 1;
}
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// get_perlin_map(noiseparams, size)
// returns world-specific PerlinNoiseMap
int ModApiEnvMod::l_get_perlin_map(lua_State *L)
{
GET_ENV_PTR;
NoiseParams np;
if (!read_noiseparams(L, 1, &np))
return 0;
v3s16 size = read_v3s16(L, 2);
int seed = (int)(env->getServerMap().getSeed());
LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(&np, seed, size);
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
luaL_getmetatable(L, "PerlinNoiseMap");
lua_setmetatable(L, -2);
return 1;
}
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// get_voxel_manip()
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// returns voxel manipulator
int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
{
GET_ENV_PTR;
Map *map = &(env->getMap());
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LuaVoxelManip *o = new LuaVoxelManip(map);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, "VoxelManip");
lua_setmetatable(L, -2);
return 1;
}
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// clear_objects()
// clear all objects in the environment
int ModApiEnvMod::l_clear_objects(lua_State *L)
{
GET_ENV_PTR;
env->clearAllObjects();
return 0;
}
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// line_of_sight(pos1, pos2, stepsize) -> true/false, pos
int ModApiEnvMod::l_line_of_sight(lua_State *L) {
float stepsize = 1.0;
GET_ENV_PTR;
// read position 1 from lua
v3f pos1 = checkFloatPos(L, 1);
// read position 2 from lua
v3f pos2 = checkFloatPos(L, 2);
//read step size from lua
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if (lua_isnumber(L, 3)) {
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stepsize = lua_tonumber(L, 3);
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}
v3s16 p;
bool success = env->line_of_sight(pos1, pos2, stepsize, &p);
lua_pushboolean(L, success);
if (!success) {
push_v3s16(L, p);
return 2;
}
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return 1;
}
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// find_path(pos1, pos2, searchdistance,
// max_jump, max_drop, algorithm) -> table containing path
int ModApiEnvMod::l_find_path(lua_State *L)
{
GET_ENV_PTR;
v3s16 pos1 = read_v3s16(L, 1);
v3s16 pos2 = read_v3s16(L, 2);
unsigned int searchdistance = luaL_checkint(L, 3);
unsigned int max_jump = luaL_checkint(L, 4);
unsigned int max_drop = luaL_checkint(L, 5);
algorithm algo = A_PLAIN_NP;
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if (!lua_isnil(L, 6)) {
std::string algorithm = luaL_checkstring(L,6);
if (algorithm == "A*")
algo = A_PLAIN;
if (algorithm == "Dijkstra")
algo = DIJKSTRA;
}
std::vector<v3s16> path =
get_Path(env,pos1,pos2,searchdistance,max_jump,max_drop,algo);
if (path.size() > 0)
{
lua_newtable(L);
int top = lua_gettop(L);
unsigned int index = 1;
for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++)
{
lua_pushnumber(L,index);
push_v3s16(L, *i);
lua_settable(L, top);
index++;
}
return 1;
}
return 0;
}
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// spawn_tree(pos, treedef)
int ModApiEnvMod::l_spawn_tree(lua_State *L)
{
GET_ENV_PTR;
v3s16 p0 = read_v3s16(L, 1);
treegen::TreeDef tree_def;
std::string trunk,leaves,fruit;
INodeDefManager *ndef = env->getGameDef()->ndef();
if(lua_istable(L, 2))
{
getstringfield(L, 2, "axiom", tree_def.initial_axiom);
getstringfield(L, 2, "rules_a", tree_def.rules_a);
getstringfield(L, 2, "rules_b", tree_def.rules_b);
getstringfield(L, 2, "rules_c", tree_def.rules_c);
getstringfield(L, 2, "rules_d", tree_def.rules_d);
getstringfield(L, 2, "trunk", trunk);
tree_def.trunknode=ndef->getId(trunk);
getstringfield(L, 2, "leaves", leaves);
tree_def.leavesnode=ndef->getId(leaves);
tree_def.leaves2_chance=0;
getstringfield(L, 2, "leaves2", leaves);
if (leaves !="")
{
tree_def.leaves2node=ndef->getId(leaves);
getintfield(L, 2, "leaves2_chance", tree_def.leaves2_chance);
}
getintfield(L, 2, "angle", tree_def.angle);
getintfield(L, 2, "iterations", tree_def.iterations);
if (!getintfield(L, 2, "random_level", tree_def.iterations_random_level))
tree_def.iterations_random_level = 0;
getstringfield(L, 2, "trunk_type", tree_def.trunk_type);
getboolfield(L, 2, "thin_branches", tree_def.thin_branches);
tree_def.fruit_chance=0;
getstringfield(L, 2, "fruit", fruit);
if (fruit != "")
{
tree_def.fruitnode=ndef->getId(fruit);
getintfield(L, 2, "fruit_chance",tree_def.fruit_chance);
}
tree_def.explicit_seed = getintfield(L, 2, "seed", tree_def.seed);
}
else
return 0;
treegen::error e;
if ((e = treegen::spawn_ltree (env, p0, ndef, tree_def)) != treegen::SUCCESS) {
if (e == treegen::UNBALANCED_BRACKETS) {
luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket");
} else {
luaL_error(L, "spawn_tree(): unknown error");
}
}
return 1;
}
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// transforming_liquid_add(pos)
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int ModApiEnvMod::l_transforming_liquid_add(lua_State *L)
{
GET_ENV_PTR;
v3s16 p0 = read_v3s16(L, 1);
env->getMap().transforming_liquid_add(p0);
return 1;
}
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// forceload_block(blockpos)
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// blockpos = {x=num, y=num, z=num}
int ModApiEnvMod::l_forceload_block(lua_State *L)
{
GET_ENV_PTR;
v3s16 blockpos = read_v3s16(L, 1);
env->getForceloadedBlocks()->insert(blockpos);
return 0;
}
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// forceload_free_block(blockpos)
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// blockpos = {x=num, y=num, z=num}
int ModApiEnvMod::l_forceload_free_block(lua_State *L)
{
GET_ENV_PTR;
v3s16 blockpos = read_v3s16(L, 1);
env->getForceloadedBlocks()->erase(blockpos);
return 0;
}
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// get_us_time()
int ModApiEnvMod::l_get_us_time(lua_State *L)
{
lua_pushnumber(L, porting::getTimeUs());
return 1;
}
void ModApiEnvMod::Initialize(lua_State *L, int top)
{
API_FCT(set_node);
API_FCT(add_node);
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API_FCT(swap_node);
API_FCT(add_item);
API_FCT(remove_node);
API_FCT(get_node);
API_FCT(get_node_or_nil);
API_FCT(get_node_light);
API_FCT(place_node);
API_FCT(dig_node);
API_FCT(punch_node);
API_FCT(get_node_max_level);
API_FCT(get_node_level);
API_FCT(set_node_level);
API_FCT(add_node_level);
API_FCT(add_entity);
API_FCT(get_meta);
API_FCT(get_node_timer);
API_FCT(get_player_by_name);
API_FCT(get_objects_inside_radius);
API_FCT(set_timeofday);
API_FCT(get_timeofday);
API_FCT(get_gametime);
API_FCT(find_node_near);
API_FCT(find_nodes_in_area);
API_FCT(get_perlin);
API_FCT(get_perlin_map);
API_FCT(get_voxel_manip);
API_FCT(clear_objects);
API_FCT(spawn_tree);
API_FCT(find_path);
API_FCT(line_of_sight);
API_FCT(transforming_liquid_add);
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API_FCT(forceload_block);
API_FCT(forceload_free_block);
API_FCT(get_us_time);
}