minetest/games/devtest/mods/testnodes/light.lua

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-- Test Nodes: Light test
local S = minetest.get_translator("testnodes")
-- All possible light levels
for i=1, minetest.LIGHT_MAX do
minetest.register_node("testnodes:light"..string.format("%02d", i), {
description = S("Light Source (@1)", i),
paramtype = "light",
light_source = i,
tiles ={"testnodes_light_"..i..".png"},
drawtype = "glasslike",
walkable = false,
sunlight_propagates = true,
is_ground_content = false,
groups = {dig_immediate=3},
})
end
-- Lets light through, but not sunlight, leading to a
-- reduction in light level when light passes through
minetest.register_node("testnodes:sunlight_filter", {
description = S("Sunlight Filter") .."\n"..
S("Lets light through, but weakens sunlight"),
paramtype = "light",
drawtype = "glasslike",
tiles = {
"testnodes_sunlight_filter.png",
},
groups = { dig_immediate = 3 },
})
-- Lets light and sunlight through without obstruction
minetest.register_node("testnodes:sunlight_propagator", {
description = S("Sunlight Propagator") .."\n"..
S("Lets all light through"),
paramtype = "light",
sunlight_propagates = true,
drawtype = "glasslike",
tiles = {
"testnodes_sunlight_filter.png^[brighten",
},
groups = { dig_immediate = 3 },
})