minetest/src/texture_override.h

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/*
Minetest
Copyright (C) 2020 Hugues Ross <hugues.ross@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "irrlichttypes.h"
#include <string>
#include <vector>
typedef u16 override_t;
//! Bitmask enum specifying what a texture override should apply to
enum class OverrideTarget : override_t
{
INVALID = 0,
TOP = 1 << 0,
BOTTOM = 1 << 1,
LEFT = 1 << 2,
RIGHT = 1 << 3,
FRONT = 1 << 4,
BACK = 1 << 5,
INVENTORY = 1 << 6,
WIELD = 1 << 7,
SPECIAL_1 = 1 << 8,
SPECIAL_2 = 1 << 9,
SPECIAL_3 = 1 << 10,
SPECIAL_4 = 1 << 11,
SPECIAL_5 = 1 << 12,
SPECIAL_6 = 1 << 13,
SIDES = LEFT | RIGHT | FRONT | BACK,
ALL_FACES = TOP | BOTTOM | SIDES,
ALL_SPECIAL = SPECIAL_1 | SPECIAL_2 | SPECIAL_3 | SPECIAL_4 | SPECIAL_5 | SPECIAL_6,
NODE_TARGETS = ALL_FACES | ALL_SPECIAL,
ITEM_TARGETS = INVENTORY | WIELD,
};
struct TextureOverride
{
std::string id;
std::string texture;
override_t target = 0;
u8 world_scale = 0;
// Helper function for checking if an OverrideTarget is found in
// a TextureOverride without casting
inline bool hasTarget(OverrideTarget overrideTarget) const
{
return (target & static_cast<override_t>(overrideTarget)) != 0;
}
};
//! Class that provides texture override information from a texture pack
class TextureOverrideSource
{
public:
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TextureOverrideSource(const std::string &filepath);
//! Get all overrides that apply to item definitions
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std::vector<TextureOverride> getItemTextureOverrides() const;
//! Get all overrides that apply to node definitions
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std::vector<TextureOverride> getNodeTileOverrides() const;
private:
std::vector<TextureOverride> m_overrides;
};