minetest/src/unittest/test_moveaction.cpp

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/*
Minetest
Copyright (C) 2022 Minetest core developers & community
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include "test_config.h"
#include "mock_inventorymanager.h"
#include "mock_server.h"
#include "mock_serveractiveobject.h"
#include <scripting_server.h>
class TestMoveAction : public TestBase
{
public:
TestMoveAction() { TestManager::registerTestModule(this); }
const char *getName() { return "TestMoveAction"; }
void runTests(IGameDef *gamedef);
void testMove(ServerActiveObject *obj, IGameDef *gamedef);
void testMoveSomewhere(ServerActiveObject *obj, IGameDef *gamedef);
void testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
void testMovePartial(ServerActiveObject *obj, IGameDef *gamedef);
void testSwap(ServerActiveObject *obj, IGameDef *gamedef);
void testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
void testSwapToUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
};
static TestMoveAction g_test_instance;
void TestMoveAction::runTests(IGameDef *gamedef)
{
MockServer server;
ServerScripting server_scripting(&server);
server_scripting.loadMod(Server::getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
server_scripting.loadMod(std::string(HELPERS_PATH) + DIR_DELIM "helper_moveaction.lua", BUILTIN_MOD_NAME);
MetricsBackend mb;
ServerEnvironment server_env(nullptr, &server_scripting, &server, "", &mb);
MockServerActiveObject obj(&server_env);
TEST(testMove, &obj, gamedef);
TEST(testMoveSomewhere, &obj, gamedef);
TEST(testMoveUnallowed, &obj, gamedef);
TEST(testMovePartial, &obj, gamedef);
TEST(testSwap, &obj, gamedef);
TEST(testSwapFromUnallowed, &obj, gamedef);
TEST(testSwapToUnallowed, &obj, gamedef);
}
static ItemStack parse_itemstack(const char *s)
{
ItemStack item;
item.deSerialize(s, nullptr);
return item;
}
static void apply_action(const char *s, InventoryManager *inv, ServerActiveObject *obj, IGameDef *gamedef)
{
std::istringstream str(s);
InventoryAction *action = InventoryAction::deSerialize(str);
action->apply(inv, obj, gamedef);
delete action;
}
void TestMoveAction::testMove(ServerActiveObject *obj, IGameDef *gamedef)
{
MockInventoryManager inv(gamedef);
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
inv.p2.addList("main", 10);
apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:stone 30");
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:stone 20");
}
void TestMoveAction::testMoveSomewhere(ServerActiveObject *obj, IGameDef *gamedef)
{
MockInventoryManager inv(gamedef);
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
InventoryList *list = inv.p2.addList("main", 10);
list->addItem(0, parse_itemstack("default:brick 10"));
list->addItem(2, parse_itemstack("default:stone 85"));
apply_action("MoveSomewhere 50 player:p1 main 0 player:p2 main", &inv, obj, gamedef);
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:brick 10");
UASSERT(inv.p2.getList("main")->getItem(1).getItemString() == "default:stone 36");
UASSERT(inv.p2.getList("main")->getItem(2).getItemString() == "default:stone 99");
}
void TestMoveAction::testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamedef)
{
MockInventoryManager inv(gamedef);
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:water 50"));
inv.p2.addList("main", 10);
apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:water 50");
UASSERT(inv.p2.getList("main")->getItem(0).empty())
}
void TestMoveAction::testMovePartial(ServerActiveObject *obj, IGameDef *gamedef)
{
MockInventoryManager inv(gamedef);
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:lava 50"));
inv.p2.addList("main", 10);
apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:lava 45");
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:lava 5");
}
void TestMoveAction::testSwap(ServerActiveObject *obj, IGameDef *gamedef)
{
MockInventoryManager inv(gamedef);
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:brick 60"));
apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:brick 60");
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:stone 50");
}
void TestMoveAction::testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *gamedef)
{
MockInventoryManager inv(gamedef);
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:water 50"));
inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:brick 60"));
apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:water 50");
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:brick 60");
}
void TestMoveAction::testSwapToUnallowed(ServerActiveObject *obj, IGameDef *gamedef)
{
MockInventoryManager inv(gamedef);
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:water 60"));
apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:stone 50");
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:water 60");
}