minetest/src/hud.h

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/*
Minetest
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
Copyright (C) 2017 red-001 <red-001@outlook.ie>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "irrlichttypes_extrabloated.h"
#include <string>
#include "common/c_types.h"
#define HUD_DIR_LEFT_RIGHT 0
#define HUD_DIR_RIGHT_LEFT 1
#define HUD_DIR_TOP_BOTTOM 2
#define HUD_DIR_BOTTOM_TOP 3
#define HUD_CORNER_UPPER 0
#define HUD_CORNER_LOWER 1
#define HUD_CORNER_CENTER 2
#define HUD_STYLE_BOLD 1
#define HUD_STYLE_ITALIC 2
#define HUD_STYLE_MONO 4
// Note that these visibility flags do not determine if the hud items are
// actually drawn, but rather, whether to draw the item should the rest
// of the game state permit it.
#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0)
#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
#define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4)
#define HUD_FLAG_MINIMAP_VISIBLE (1 << 5)
#define HUD_FLAG_MINIMAP_RADAR_VISIBLE (1 << 6)
#define HUD_FLAG_BASIC_DEBUG (1 << 7)
#define HUD_PARAM_HOTBAR_ITEMCOUNT 1
#define HUD_PARAM_HOTBAR_IMAGE 2
#define HUD_PARAM_HOTBAR_SELECTED_IMAGE 3
#define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
#define HUD_HOTBAR_ITEMCOUNT_MAX 32
#define HOTBAR_IMAGE_SIZE 48
enum HudElementType {
HUD_ELEM_IMAGE = 0,
HUD_ELEM_TEXT = 1,
HUD_ELEM_STATBAR = 2,
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HUD_ELEM_INVENTORY = 3,
HUD_ELEM_WAYPOINT = 4,
HUD_ELEM_IMAGE_WAYPOINT = 5,
HUD_ELEM_COMPASS = 6,
HUD_ELEM_MINIMAP = 7
};
enum HudElementStat {
HUD_STAT_POS = 0,
HUD_STAT_NAME,
HUD_STAT_SCALE,
HUD_STAT_TEXT,
HUD_STAT_NUMBER,
HUD_STAT_ITEM,
HUD_STAT_DIR,
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HUD_STAT_ALIGN,
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HUD_STAT_OFFSET,
HUD_STAT_WORLD_POS,
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HUD_STAT_SIZE,
HUD_STAT_Z_INDEX,
HUD_STAT_TEXT2,
HUD_STAT_STYLE,
};
enum HudCompassDir {
HUD_COMPASS_ROTATE = 0,
HUD_COMPASS_ROTATE_REVERSE,
HUD_COMPASS_TRANSLATE,
HUD_COMPASS_TRANSLATE_REVERSE,
};
struct HudElement {
HudElementType type;
v2f pos;
std::string name;
v2f scale;
std::string text;
u32 number;
u32 item;
u32 dir;
v2f align;
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v2f offset;
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v3f world_pos;
v2s32 size;
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s16 z_index = 0;
std::string text2;
u32 style;
};
extern const EnumString es_HudElementType[];
extern const EnumString es_HudElementStat[];
extern const EnumString es_HudBuiltinElement[];
// Minimap stuff
enum MinimapType {
MINIMAP_TYPE_OFF,
MINIMAP_TYPE_SURFACE,
MINIMAP_TYPE_RADAR,
MINIMAP_TYPE_TEXTURE,
};