minetest/data/luaobjects/test/client.lua

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-- Client-side code of the test lua object
--
-- Some helper functions
--
function split(str, pat)
local t = {} -- NOTE: use {n = 0} in Lua-5.0
local fpat = "(.-)" .. pat
local last_end = 1
local s, e, cap = str:find(fpat, 1)
while s do
if s ~= 1 or cap ~= "" then
table.insert(t,cap)
end
last_end = e+1
s, e, cap = str:find(fpat, last_end)
end
if last_end <= #str then
cap = str:sub(last_end)
table.insert(t, cap)
end
return t
end
function dump(o)
if type(o) == 'table' then
local s = '{ '
for k,v in pairs(o) do
if type(k) ~= 'number' then k = '"'..k..'"' end
s = s .. '['..k..'] = ' .. dump(v) .. ','
end
return s .. '} '
else
return tostring(o)
end
end
--
-- Actual code
--
function step(self, dtime)
-- Some smoother animation could be done here
end
function process_message(self, data)
--print("client got message: " .. data)
-- Receive our custom messages
sp = split(data, " ")
if sp[1] == "pos" then
object_set_position(self, sp[2], sp[3], sp[4])
end
if sp[1] == "rot" then
object_set_rotation(self, sp[2], sp[3], sp[4])
end
end
function initialize(self, data)
print("client object got initialization: " .. data)
corners = {
{-1/2,-1/4, 0},
{ 1/2,-1/4, 0},
{ 1/2, 1/4, 0},
{-1/2, 1/4, 0},
}
object_add_to_mesh(self, "rat.png", corners, false)
end