minetest/src/scriptapi_env.cpp

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "scriptapi.h"
#include "scriptapi_env.h"
#include "nodedef.h"
#include "gamedef.h"
#include "map.h"
#include "daynightratio.h"
#include "content_sao.h"
#include "script.h"
#include "treegen.h"
#include "util/pointedthing.h"
#include "scriptapi_types.h"
#include "scriptapi_noise.h"
#include "scriptapi_nodemeta.h"
#include "scriptapi_nodetimer.h"
#include "scriptapi_object.h"
#include "scriptapi_common.h"
#include "scriptapi_item.h"
#include "scriptapi_node.h"
//TODO
extern void scriptapi_run_callbacks(lua_State *L, int nargs,
RunCallbacksMode mode);
class LuaABM : public ActiveBlockModifier
{
private:
lua_State *m_lua;
int m_id;
std::set<std::string> m_trigger_contents;
std::set<std::string> m_required_neighbors;
float m_trigger_interval;
u32 m_trigger_chance;
public:
LuaABM(lua_State *L, int id,
const std::set<std::string> &trigger_contents,
const std::set<std::string> &required_neighbors,
float trigger_interval, u32 trigger_chance):
m_lua(L),
m_id(id),
m_trigger_contents(trigger_contents),
m_required_neighbors(required_neighbors),
m_trigger_interval(trigger_interval),
m_trigger_chance(trigger_chance)
{
}
virtual std::set<std::string> getTriggerContents()
{
return m_trigger_contents;
}
virtual std::set<std::string> getRequiredNeighbors()
{
return m_required_neighbors;
}
virtual float getTriggerInterval()
{
return m_trigger_interval;
}
virtual u32 getTriggerChance()
{
return m_trigger_chance;
}
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider)
{
lua_State *L = m_lua;
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Get minetest.registered_abms
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_abms");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_abms = lua_gettop(L);
// Get minetest.registered_abms[m_id]
lua_pushnumber(L, m_id);
lua_gettable(L, registered_abms);
if(lua_isnil(L, -1))
assert(0);
// Call action
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, "action");
luaL_checktype(L, -1, LUA_TFUNCTION);
push_v3s16(L, p);
pushnode(L, n, env->getGameDef()->ndef());
lua_pushnumber(L, active_object_count);
lua_pushnumber(L, active_object_count_wider);
if(lua_pcall(L, 4, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
};
/*
EnvRef
*/
int EnvRef::gc_object(lua_State *L) {
EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
delete o;
return 0;
}
EnvRef* EnvRef::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
return *(EnvRef**)ud; // unbox pointer
}
// Exported functions
// EnvRef:set_node(pos, node)
// pos = {x=num, y=num, z=num}
int EnvRef::l_set_node(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
INodeDefManager *ndef = env->getGameDef()->ndef();
// parameters
v3s16 pos = read_v3s16(L, 2);
MapNode n = readnode(L, 3, ndef);
// Do it
bool succeeded = env->setNode(pos, n);
lua_pushboolean(L, succeeded);
return 1;
}
int EnvRef::l_add_node(lua_State *L)
{
return l_set_node(L);
}
// EnvRef:remove_node(pos)
// pos = {x=num, y=num, z=num}
int EnvRef::l_remove_node(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// parameters
v3s16 pos = read_v3s16(L, 2);
// Do it
bool succeeded = env->removeNode(pos);
lua_pushboolean(L, succeeded);
return 1;
}
// EnvRef:get_node(pos)
// pos = {x=num, y=num, z=num}
int EnvRef::l_get_node(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
v3s16 pos = read_v3s16(L, 2);
// Do it
MapNode n = env->getMap().getNodeNoEx(pos);
// Return node
pushnode(L, n, env->getGameDef()->ndef());
return 1;
}
// EnvRef:get_node_or_nil(pos)
// pos = {x=num, y=num, z=num}
int EnvRef::l_get_node_or_nil(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
v3s16 pos = read_v3s16(L, 2);
// Do it
try{
MapNode n = env->getMap().getNode(pos);
// Return node
pushnode(L, n, env->getGameDef()->ndef());
return 1;
} catch(InvalidPositionException &e)
{
lua_pushnil(L);
return 1;
}
}
// EnvRef:get_node_light(pos, timeofday)
// pos = {x=num, y=num, z=num}
// timeofday: nil = current time, 0 = night, 0.5 = day
int EnvRef::l_get_node_light(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
v3s16 pos = read_v3s16(L, 2);
u32 time_of_day = env->getTimeOfDay();
if(lua_isnumber(L, 3))
time_of_day = 24000.0 * lua_tonumber(L, 3);
time_of_day %= 24000;
u32 dnr = time_to_daynight_ratio(time_of_day, true);
MapNode n = env->getMap().getNodeNoEx(pos);
try{
MapNode n = env->getMap().getNode(pos);
INodeDefManager *ndef = env->getGameDef()->ndef();
lua_pushinteger(L, n.getLightBlend(dnr, ndef));
return 1;
} catch(InvalidPositionException &e)
{
lua_pushnil(L);
return 1;
}
}
// EnvRef:place_node(pos, node)
// pos = {x=num, y=num, z=num}
int EnvRef::l_place_node(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
v3s16 pos = read_v3s16(L, 2);
MapNode n = readnode(L, 3, env->getGameDef()->ndef());
// Don't attempt to load non-loaded area as of now
MapNode n_old = env->getMap().getNodeNoEx(pos);
if(n_old.getContent() == CONTENT_IGNORE){
lua_pushboolean(L, false);
return 1;
}
// Create item to place
INodeDefManager *ndef = get_server(L)->ndef();
IItemDefManager *idef = get_server(L)->idef();
ItemStack item(ndef->get(n).name, 1, 0, "", idef);
// Make pointed position
PointedThing pointed;
pointed.type = POINTEDTHING_NODE;
pointed.node_abovesurface = pos;
pointed.node_undersurface = pos + v3s16(0,-1,0);
// Place it with a NULL placer (appears in Lua as a non-functional
// ObjectRef)
bool success = scriptapi_item_on_place(L, item, NULL, pointed);
lua_pushboolean(L, success);
return 1;
}
// EnvRef:dig_node(pos)
// pos = {x=num, y=num, z=num}
int EnvRef::l_dig_node(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
v3s16 pos = read_v3s16(L, 2);
// Don't attempt to load non-loaded area as of now
MapNode n = env->getMap().getNodeNoEx(pos);
if(n.getContent() == CONTENT_IGNORE){
lua_pushboolean(L, false);
return 1;
}
// Dig it out with a NULL digger (appears in Lua as a
// non-functional ObjectRef)
bool success = scriptapi_node_on_dig(L, pos, n, NULL);
lua_pushboolean(L, success);
return 1;
}
// EnvRef:punch_node(pos)
// pos = {x=num, y=num, z=num}
int EnvRef::l_punch_node(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
v3s16 pos = read_v3s16(L, 2);
// Don't attempt to load non-loaded area as of now
MapNode n = env->getMap().getNodeNoEx(pos);
if(n.getContent() == CONTENT_IGNORE){
lua_pushboolean(L, false);
return 1;
}
// Punch it with a NULL puncher (appears in Lua as a non-functional
// ObjectRef)
bool success = scriptapi_node_on_punch(L, pos, n, NULL);
lua_pushboolean(L, success);
return 1;
}
// EnvRef:get_meta(pos)
int EnvRef::l_get_meta(lua_State *L)
{
//infostream<<"EnvRef::l_get_meta()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
v3s16 p = read_v3s16(L, 2);
NodeMetaRef::create(L, p, env);
return 1;
}
// EnvRef:get_node_timer(pos)
int EnvRef::l_get_node_timer(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
v3s16 p = read_v3s16(L, 2);
NodeTimerRef::create(L, p, env);
return 1;
}
// EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
int EnvRef::l_add_entity(lua_State *L)
{
//infostream<<"EnvRef::l_add_entity()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
v3f pos = checkFloatPos(L, 2);
// content
const char *name = luaL_checkstring(L, 3);
// Do it
ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
int objectid = env->addActiveObject(obj);
// If failed to add, return nothing (reads as nil)
if(objectid == 0)
return 0;
// Return ObjectRef
objectref_get_or_create(L, obj);
return 1;
}
// EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
int EnvRef::l_add_item(lua_State *L)
{
//infostream<<"EnvRef::l_add_item()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
v3f pos = checkFloatPos(L, 2);
// item
ItemStack item = read_item(L, 3);
if(item.empty() || !item.isKnown(get_server(L)->idef()))
return 0;
// Use minetest.spawn_item to spawn a __builtin:item
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "spawn_item");
if(lua_isnil(L, -1))
return 0;
lua_pushvalue(L, 2);
lua_pushstring(L, item.getItemString().c_str());
if(lua_pcall(L, 2, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
return 1;
/*lua_pushvalue(L, 1);
lua_pushstring(L, "__builtin:item");
lua_pushstring(L, item.getItemString().c_str());
return l_add_entity(L);*/
/*// Do it
ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
int objectid = env->addActiveObject(obj);
// If failed to add, return nothing (reads as nil)
if(objectid == 0)
return 0;
// Return ObjectRef
objectref_get_or_create(L, obj);
return 1;*/
}
// EnvRef:add_rat(pos)
// pos = {x=num, y=num, z=num}
int EnvRef::l_add_rat(lua_State *L)
{
infostream<<"EnvRef::l_add_rat(): C++ mobs have been removed."
<<" Doing nothing."<<std::endl;
return 0;
}
// EnvRef:add_firefly(pos)
// pos = {x=num, y=num, z=num}
int EnvRef::l_add_firefly(lua_State *L)
{
infostream<<"EnvRef::l_add_firefly(): C++ mobs have been removed."
<<" Doing nothing."<<std::endl;
return 0;
}
// EnvRef:get_player_by_name(name)
int EnvRef::l_get_player_by_name(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
const char *name = luaL_checkstring(L, 2);
Player *player = env->getPlayer(name);
if(player == NULL){
lua_pushnil(L);
return 1;
}
PlayerSAO *sao = player->getPlayerSAO();
if(sao == NULL){
lua_pushnil(L);
return 1;
}
// Put player on stack
objectref_get_or_create(L, sao);
return 1;
}
// EnvRef:get_objects_inside_radius(pos, radius)
int EnvRef::l_get_objects_inside_radius(lua_State *L)
{
// Get the table insert function
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
// Get environemnt
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
v3f pos = checkFloatPos(L, 2);
float radius = luaL_checknumber(L, 3) * BS;
std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
lua_newtable(L);
int table = lua_gettop(L);
for(std::set<u16>::const_iterator
i = ids.begin(); i != ids.end(); i++){
ServerActiveObject *obj = env->getActiveObject(*i);
// Insert object reference into table
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
objectref_get_or_create(L, obj);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
return 1;
}
// EnvRef:set_timeofday(val)
// val = 0...1
int EnvRef::l_set_timeofday(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
float timeofday_f = luaL_checknumber(L, 2);
assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
int timeofday_mh = (int)(timeofday_f * 24000.0);
// This should be set directly in the environment but currently
// such changes aren't immediately sent to the clients, so call
// the server instead.
//env->setTimeOfDay(timeofday_mh);
get_server(L)->setTimeOfDay(timeofday_mh);
return 0;
}
// EnvRef:get_timeofday() -> 0...1
int EnvRef::l_get_timeofday(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
int timeofday_mh = env->getTimeOfDay();
float timeofday_f = (float)timeofday_mh / 24000.0;
lua_pushnumber(L, timeofday_f);
return 1;
}
// EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
int EnvRef::l_find_node_near(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
INodeDefManager *ndef = get_server(L)->ndef();
v3s16 pos = read_v3s16(L, 2);
int radius = luaL_checkinteger(L, 3);
std::set<content_t> filter;
if(lua_istable(L, 4)){
int table = 4;
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
ndef->getIds(lua_tostring(L, -1), filter);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, 4)){
ndef->getIds(lua_tostring(L, 4), filter);
}
for(int d=1; d<=radius; d++){
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std::list<v3s16> list;
getFacePositions(list, d);
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for(std::list<v3s16>::iterator i = list.begin();
i != list.end(); ++i){
v3s16 p = pos + (*i);
content_t c = env->getMap().getNodeNoEx(p).getContent();
if(filter.count(c) != 0){
push_v3s16(L, p);
return 1;
}
}
}
return 0;
}
// EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
int EnvRef::l_find_nodes_in_area(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
INodeDefManager *ndef = get_server(L)->ndef();
v3s16 minp = read_v3s16(L, 2);
v3s16 maxp = read_v3s16(L, 3);
std::set<content_t> filter;
if(lua_istable(L, 4)){
int table = 4;
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
ndef->getIds(lua_tostring(L, -1), filter);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, 4)){
ndef->getIds(lua_tostring(L, 4), filter);
}
// Get the table insert function
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
lua_newtable(L);
int table = lua_gettop(L);
for(s16 x=minp.X; x<=maxp.X; x++)
for(s16 y=minp.Y; y<=maxp.Y; y++)
for(s16 z=minp.Z; z<=maxp.Z; z++)
{
v3s16 p(x,y,z);
content_t c = env->getMap().getNodeNoEx(p).getContent();
if(filter.count(c) != 0){
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
push_v3s16(L, p);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
}
return 1;
}
// EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
// returns world-specific PerlinNoise
int EnvRef::l_get_perlin(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
int seeddiff = luaL_checkint(L, 2);
int octaves = luaL_checkint(L, 3);
float persistence = luaL_checknumber(L, 4);
float scale = luaL_checknumber(L, 5);
LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
luaL_getmetatable(L, "PerlinNoise");
lua_setmetatable(L, -2);
return 1;
}
// EnvRef:get_perlin_map(noiseparams, size)
// returns world-specific PerlinNoiseMap
int EnvRef::l_get_perlin_map(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if (env == NULL)
return 0;
NoiseParams *np = read_noiseparams(L, 2);
if (!np)
return 0;
v3s16 size = read_v3s16(L, 3);
int seed = (int)(env->getServerMap().getSeed());
LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
luaL_getmetatable(L, "PerlinNoiseMap");
lua_setmetatable(L, -2);
return 1;
}
// EnvRef:clear_objects()
// clear all objects in the environment
int EnvRef::l_clear_objects(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
o->m_env->clearAllObjects();
return 0;
}
int EnvRef::l_spawn_tree(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
v3s16 p0 = read_v3s16(L, 2);
treegen::TreeDef tree_def;
std::string trunk,leaves,fruit;
INodeDefManager *ndef = env->getGameDef()->ndef();
if(lua_istable(L, 3))
{
getstringfield(L, 3, "axiom", tree_def.initial_axiom);
getstringfield(L, 3, "rules_a", tree_def.rules_a);
getstringfield(L, 3, "rules_b", tree_def.rules_b);
getstringfield(L, 3, "rules_c", tree_def.rules_c);
getstringfield(L, 3, "rules_d", tree_def.rules_d);
getstringfield(L, 3, "trunk", trunk);
tree_def.trunknode=ndef->getId(trunk);
getstringfield(L, 3, "leaves", leaves);
tree_def.leavesnode=ndef->getId(leaves);
tree_def.leaves2_chance=0;
getstringfield(L, 3, "leaves2", leaves);
if (leaves !="")
{
tree_def.leaves2node=ndef->getId(leaves);
getintfield(L, 3, "leaves2_chance", tree_def.leaves2_chance);
}
getintfield(L, 3, "angle", tree_def.angle);
getintfield(L, 3, "iterations", tree_def.iterations);
getintfield(L, 3, "random_level", tree_def.iterations_random_level);
getstringfield(L, 3, "trunk_type", tree_def.trunk_type);
getboolfield(L, 3, "thin_branches", tree_def.thin_branches);
tree_def.fruit_chance=0;
getstringfield(L, 3, "fruit", fruit);
if (fruit != "")
{
tree_def.fruitnode=ndef->getId(fruit);
getintfield(L, 3, "fruit_chance",tree_def.fruit_chance);
}
getintfield(L, 3, "seed", tree_def.seed);
}
else
return 0;
treegen::spawn_ltree (env, p0, ndef, tree_def);
return 1;
}
EnvRef::EnvRef(ServerEnvironment *env):
m_env(env)
{
//infostream<<"EnvRef created"<<std::endl;
}
EnvRef::~EnvRef()
{
//infostream<<"EnvRef destructing"<<std::endl;
}
// Creates an EnvRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void EnvRef::create(lua_State *L, ServerEnvironment *env)
{
EnvRef *o = new EnvRef(env);
//infostream<<"EnvRef::create: o="<<o<<std::endl;
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
void EnvRef::set_null(lua_State *L)
{
EnvRef *o = checkobject(L, -1);
o->m_env = NULL;
}
void EnvRef::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
// Cannot be created from Lua
//lua_register(L, className, create_object);
}
const char EnvRef::className[] = "EnvRef";
const luaL_reg EnvRef::methods[] = {
luamethod(EnvRef, set_node),
luamethod(EnvRef, add_node),
luamethod(EnvRef, remove_node),
luamethod(EnvRef, get_node),
luamethod(EnvRef, get_node_or_nil),
luamethod(EnvRef, get_node_light),
luamethod(EnvRef, place_node),
luamethod(EnvRef, dig_node),
luamethod(EnvRef, punch_node),
luamethod(EnvRef, add_entity),
luamethod(EnvRef, add_item),
luamethod(EnvRef, add_rat),
luamethod(EnvRef, add_firefly),
luamethod(EnvRef, get_meta),
luamethod(EnvRef, get_node_timer),
luamethod(EnvRef, get_player_by_name),
luamethod(EnvRef, get_objects_inside_radius),
luamethod(EnvRef, set_timeofday),
luamethod(EnvRef, get_timeofday),
luamethod(EnvRef, find_node_near),
luamethod(EnvRef, find_nodes_in_area),
luamethod(EnvRef, get_perlin),
luamethod(EnvRef, get_perlin_map),
luamethod(EnvRef, clear_objects),
luamethod(EnvRef, spawn_tree),
{0,0}
};
void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
u32 blockseed)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_environment_on_generated"<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.registered_on_generateds
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_generateds");
// Call callbacks
push_v3s16(L, minp);
push_v3s16(L, maxp);
lua_pushnumber(L, blockseed);
scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_FIRST);
}
void scriptapi_environment_step(lua_State *L, float dtime)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_environment_step"<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.registered_globalsteps
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_globalsteps");
// Call callbacks
lua_pushnumber(L, dtime);
scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
}
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
verbosestream<<"scriptapi_add_environment"<<std::endl;
StackUnroller stack_unroller(L);
// Create EnvRef on stack
EnvRef::create(L, env);
int envref = lua_gettop(L);
// minetest.env = envref
lua_getglobal(L, "minetest");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushvalue(L, envref);
lua_setfield(L, -2, "env");
// Store environment as light userdata in registry
lua_pushlightuserdata(L, env);
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_env");
/*
Add ActiveBlockModifiers to environment
*/
// Get minetest.registered_abms
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_abms");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_abms = lua_gettop(L);
if(lua_istable(L, registered_abms)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
int id = lua_tonumber(L, -2);
int current_abm = lua_gettop(L);
std::set<std::string> trigger_contents;
lua_getfield(L, current_abm, "nodenames");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
trigger_contents.insert(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, -1)){
trigger_contents.insert(lua_tostring(L, -1));
}
lua_pop(L, 1);
std::set<std::string> required_neighbors;
lua_getfield(L, current_abm, "neighbors");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
required_neighbors.insert(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, -1)){
required_neighbors.insert(lua_tostring(L, -1));
}
lua_pop(L, 1);
float trigger_interval = 10.0;
getfloatfield(L, current_abm, "interval", trigger_interval);
int trigger_chance = 50;
getintfield(L, current_abm, "chance", trigger_chance);
LuaABM *abm = new LuaABM(L, id, trigger_contents,
required_neighbors, trigger_interval, trigger_chance);
env->addActiveBlockModifier(abm);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
}