Made the main menu a bit more unique looking

This commit is contained in:
Perttu Ahola 2011-04-24 00:11:23 +03:00
parent 60a565c1d2
commit 0034744568
5 changed files with 174 additions and 31 deletions

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data/menulogo.png Normal file

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Width:  |  Height:  |  Size: 498 B

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@ -652,15 +652,33 @@ void the_game(
gui_loadingtext->remove();
return;
}
/*
Attempt to connect to the server
*/
dstream<<DTIME<<"Connecting to server at ";
connect_address.print(&dstream);
dstream<<std::endl;
client.connect(connect_address);
bool could_connect = false;
try{
while(client.connectedAndInitialized() == false)
float time_counter = 0.0;
for(;;)
{
if(client.connectedAndInitialized())
{
could_connect = true;
break;
}
// Wait for 10 seconds
if(time_counter >= 10.0)
{
break;
}
// Update screen
driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
@ -675,12 +693,15 @@ void the_game(
// Delay a bit
sleep_ms(100);
time_counter += 0.1;
}
}
catch(con::PeerNotFoundException &e)
{}
if(could_connect == false)
{
std::cout<<DTIME<<"Timed out."<<std::endl;
//return 0;
error_message = L"Connection timed out.";
gui_loadingtext->remove();
return;

View File

@ -64,6 +64,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
std::wstring text_address;
std::wstring text_port;
bool creative_mode;
bool enable_damage;
{
gui::IGUIElement *e = getElementFromId(258);
@ -93,6 +94,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
else
creative_mode = m_data->creative_mode;
}
{
gui::IGUIElement *e = getElementFromId(261);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
else
enable_damage = m_data->enable_damage;
}
/*
Remove stuff
@ -102,32 +110,51 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
/*
Calculate new sizes and positions
*/
core::rect<s32> rect(
screensize.X/2 - 580/2,
screensize.Y/2 - 300/2,
screensize.X/2 + 580/2,
screensize.Y/2 + 300/2
);
v2s32 size(620, 430);
core::rect<s32> rect(
screensize.X/2 - size.X/2,
screensize.Y/2 - size.Y/2,
screensize.X/2 + size.X/2,
screensize.Y/2 + size.Y/2
);
DesiredRect = rect;
recalculateAbsolutePosition(false);
v2s32 size = rect.getSize();
//v2s32 size = rect.getSize();
/*
Add stuff
*/
/*
Client section
*/
v2s32 topleft_client(40, 0);
v2s32 size_client = size - v2s32(40, 0);
{
core::rect<s32> rect(0, 0, 20, 125);
rect += topleft_client + v2s32(-15, 60);
const wchar_t *text = L"C\nL\nI\nE\nN\nT";
//gui::IGUIStaticText *t =
Environment->addStaticText(text, rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
// Nickname
{
core::rect<s32> rect(0, 0, 100, 20);
rect = rect + v2s32(size.X/2 - 250, size.Y/2 - 100 + 6);
rect += topleft_client + v2s32(40, 50+6);
const wchar_t *text = L"Nickname";
Environment->addStaticText(text, rect, false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect = rect + v2s32(size.X/2 - 130, size.Y/2 - 100);
rect += topleft_client + v2s32(160, 50);
gui::IGUIElement *e =
Environment->addEditBox(text_name.c_str(), rect, true, this, 258);
if(text_name == L"")
@ -136,13 +163,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
// Address + port
{
core::rect<s32> rect(0, 0, 100, 20);
rect = rect + v2s32(size.X/2 - 250, size.Y/2 - 50 + 6);
rect += topleft_client + v2s32(40, 100+6);
const wchar_t *text = L"Address + Port";
Environment->addStaticText(text, rect, false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect = rect + v2s32(size.X/2 - 130, size.Y/2 - 50);
rect += topleft_client + v2s32(160, 100);
gui::IGUIElement *e =
Environment->addEditBox(text_address.c_str(), rect, true, this, 256);
if(text_name != L"")
@ -150,37 +177,56 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
}
{
core::rect<s32> rect(0, 0, 100, 30);
rect = rect + v2s32(size.X/2 - 130 + 250 + 20, size.Y/2 - 50);
//rect += topleft_client + v2s32(160+250+20, 125);
rect += topleft_client + v2s32(size_client.X-40-100, 100);
Environment->addEditBox(text_port.c_str(), rect, true, this, 257);
}
{
core::rect<s32> rect(0, 0, 400, 20);
rect = rect + v2s32(size.X/2 - 130, size.Y/2 - 50 + 35);
rect += topleft_client + v2s32(160, 100+35);
const wchar_t *text = L"Leave address blank to start a local server.";
Environment->addStaticText(text, rect, false, true, this, -1);
}
// Server parameters
{
core::rect<s32> rect(0, 0, 100, 20);
rect = rect + v2s32(size.X/2 - 250, size.Y/2 + 25 + 6);
const wchar_t *text = L"Server params";
Environment->addStaticText(text, rect, false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect = rect + v2s32(size.X/2 - 130, size.Y/2 + 25);
Environment->addCheckBox(creative_mode, rect, this, 259, L"Creative Mode");
}
// Start game button
{
core::rect<s32> rect(0, 0, 180, 30);
rect = rect + v2s32(size.X/2-180/2, size.Y/2-30/2 + 100);
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
rect += topleft_client + v2s32(size_client.X-180-40, 150+25);
Environment->addButton(rect, this, 257, L"Start Game / Connect");
}
/*
Server section
*/
v2s32 topleft_server(40, 250);
v2s32 size_server = size - v2s32(40, 0);
{
core::rect<s32> rect(0, 0, 20, 125);
rect += topleft_server + v2s32(-15, 40);
const wchar_t *text = L"S\nE\nR\nV\nE\nR";
//gui::IGUIStaticText *t =
Environment->addStaticText(text, rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
// Server parameters
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(40, 30);
Environment->addCheckBox(creative_mode, rect, this, 259, L"Creative Mode");
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(40, 60);
Environment->addCheckBox(enable_damage, rect, this, 261, L"Enable Damage");
}
// Map delete button
{
core::rect<s32> rect(0, 0, 130, 30);
rect = rect + v2s32(size.X/2-130/2+200, size.Y/2-30/2 + 100);
//rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
rect += topleft_server + v2s32(40, 100+25);
Environment->addButton(rect, this, 260, L"Delete map");
}
}
@ -192,8 +238,22 @@ void GUIMainMenu::drawMenu()
return;
video::IVideoDriver* driver = Environment->getVideoDriver();
/*video::SColor bgcolor(140,0,0,0);
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);*/
video::SColor bgcolor(140,0,0,0);
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
{
core::rect<s32> rect(0, 0, 620, 230);
rect += AbsoluteRect.UpperLeftCorner;
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
{
core::rect<s32> rect(0, 250, 620, 430);
rect += AbsoluteRect.UpperLeftCorner;
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
gui::IGUIElement::draw();
}
@ -220,6 +280,11 @@ void GUIMainMenu::acceptInput()
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(261);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
}
m_accepted = true;
}

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@ -31,6 +31,7 @@ struct MainMenuData
{
MainMenuData():
creative_mode(false),
enable_damage(false),
delete_map(false)
{}
// These are in the native format of the gui elements
@ -38,6 +39,7 @@ struct MainMenuData
std::wstring port;
std::wstring name;
bool creative_mode;
bool enable_damage;
// If map deletion is requested, this is set to true
bool delete_map;
};

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@ -164,6 +164,9 @@ TODO: A setting for enabling bilinear filtering for textures
TODO: Better control of draw_control.wanted_max_blocks
TODO: Get player texture (and some others) from the specified texture
directory
Configuration:
--------------
@ -886,6 +889,53 @@ void SpeedTests()
}
}
void drawMenuBackground(video::IVideoDriver* driver)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
video::ITexture *bgtexture =
driver->getTexture(porting::getDataPath("mud.png").c_str());
if(bgtexture)
{
s32 texturesize = 128;
s32 tiled_y = screensize.Height / texturesize + 1;
s32 tiled_x = screensize.Width / texturesize + 1;
for(s32 y=0; y<tiled_y; y++)
for(s32 x=0; x<tiled_x; x++)
{
core::rect<s32> rect(0,0,texturesize,texturesize);
rect += v2s32(x*texturesize, y*texturesize);
driver->draw2DImage(bgtexture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(bgtexture->getSize())),
NULL, NULL, true);
}
}
video::ITexture *logotexture =
driver->getTexture(porting::getDataPath("menulogo.png").c_str());
if(logotexture)
{
v2s32 logosize(logotexture->getOriginalSize().Width,
logotexture->getOriginalSize().Height);
logosize *= 4;
video::SColor bgcolor(255,50,50,50);
core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
screensize.Width, screensize.Height);
driver->draw2DRectangle(bgcolor, bgrect, NULL);
core::rect<s32> rect(0,0,logosize.X,logosize.Y);
rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
rect -= v2s32(logosize.X/2, 0);
driver->draw2DImage(logotexture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(logotexture->getSize())),
NULL, NULL, true);
}
}
int main(int argc, char *argv[])
{
/*
@ -1303,6 +1353,7 @@ int main(int argc, char *argv[])
menudata.name = narrow_to_wide(playername);
menudata.port = narrow_to_wide(itos(port));
menudata.creative_mode = g_settings.getBool("creative_mode");
menudata.enable_damage = g_settings.getBool("enable_damage");
GUIMainMenu *menu =
new GUIMainMenu(guienv, guiroot, -1,
@ -1332,7 +1383,11 @@ int main(int argc, char *argv[])
//driver->beginScene(true, true, video::SColor(255,0,0,0));
driver->beginScene(true, true, video::SColor(255,128,128,128));
drawMenuBackground(driver);
guienv->drawAll();
driver->endScene();
}
@ -1358,8 +1413,8 @@ int main(int argc, char *argv[])
int newport = stoi(wide_to_narrow(menudata.port));
if(newport != 0)
port = newport;
//port = stoi(wide_to_narrow(menudata.port));
g_settings.set("creative_mode", itos(menudata.creative_mode));
g_settings.set("enable_damage", itos(menudata.enable_damage));
// Check for valid parameters, restart menu if invalid.
if(playername == "")