From 018217f6b2058db44b59a86e170614e1c6925f9f Mon Sep 17 00:00:00 2001 From: ezhh Date: Thu, 11 May 2017 23:18:36 +0100 Subject: [PATCH] Add option to use neither node highlighting nor outlining --- builtin/mainmenu/tab_settings.lua | 5 +++-- builtin/settingtypes.txt | 2 +- minetest.conf.example | 2 +- src/hud.cpp | 25 ++++++++++++++++--------- src/hud.h | 6 +++++- 5 files changed, 26 insertions(+), 14 deletions(-) diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua index 69683eaa3..5a8cc19b8 100644 --- a/builtin/mainmenu/tab_settings.lua +++ b/builtin/mainmenu/tab_settings.lua @@ -25,7 +25,8 @@ local labels = { }, node_highlighting = { fgettext("Node Outlining"), - fgettext("Node Highlighting") + fgettext("Node Highlighting"), + fgettext("None") }, filters = { fgettext("No Filter"), @@ -52,7 +53,7 @@ local dd_options = { }, node_highlighting = { table.concat(labels.node_highlighting, ","), - {"box", "halo"} + {"box", "halo", "none"} }, filters = { table.concat(labels.filters, ","), diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 61c04e616..463ca0be9 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -344,7 +344,7 @@ enable_clouds (Clouds) bool true enable_3d_clouds (3D clouds) bool true # Method used to highlight selected object. -node_highlighting (Node highlighting) enum box box,halo +node_highlighting (Node highlighting) enum box box,halo,none # Adds particles when digging a node. enable_particles (Digging particles) bool true diff --git a/minetest.conf.example b/minetest.conf.example index 6c6ce91b8..e9add1597 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -382,7 +382,7 @@ # enable_3d_clouds = true # Method used to highlight selected object. -# type: enum values: box, halo +# type: enum values: box, halo, none # node_highlighting = box # Adds particles when digging a node. diff --git a/src/hud.cpp b/src/hud.cpp index 9729013ee..3e4162b64 100644 --- a/src/hud.cpp +++ b/src/hud.cpp @@ -87,24 +87,31 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr, m_halo_boxes.clear(); m_selection_pos = v3f(0.0, 0.0, 0.0); - std::string mode = g_settings->get("node_highlighting"); + std::string mode_setting = g_settings->get("node_highlighting"); + + if (mode_setting == "halo") { + m_mode = HIGHLIGHT_HALO; + } else if (mode_setting == "none") { + m_mode = HIGHLIGHT_NONE; + } else { + m_mode = HIGHLIGHT_BOX; + } + m_selection_material.Lighting = false; if (g_settings->getBool("enable_shaders")) { IShaderSource *shdrsrc = client->getShaderSource(); u16 shader_id = shdrsrc->getShader( - mode == "halo" ? "selection_shader" : "default_shader", 1, 1); + m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1); m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material; } else { m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; } - if (mode == "box") { - m_use_selection_mesh = false; + if (m_mode == HIGHLIGHT_BOX) { m_selection_material.Thickness = rangelim(g_settings->getS16("selectionbox_width"), 1, 5); - } else if (mode == "halo") { - m_use_selection_mesh = true; + } else if (m_mode == HIGHLIGHT_HALO) { m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png")); m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true); } else { @@ -518,7 +525,7 @@ void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset) void Hud::drawSelectionMesh() { - if (!m_use_selection_mesh) { + if (m_mode == HIGHLIGHT_BOX) { // Draw 3D selection boxes video::SMaterial oldmaterial = driver->getMaterial2D(); driver->setMaterial(m_selection_material); @@ -538,7 +545,7 @@ void Hud::drawSelectionMesh() driver->draw3DBox(box, video::SColor(255, r, g, b)); } driver->setMaterial(oldmaterial); - } else if (m_selection_mesh) { + } else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) { // Draw selection mesh video::SMaterial oldmaterial = driver->getMaterial2D(); driver->setMaterial(m_selection_material); @@ -564,7 +571,7 @@ void Hud::drawSelectionMesh() void Hud::updateSelectionMesh(const v3s16 &camera_offset) { m_camera_offset = camera_offset; - if (!m_use_selection_mesh) + if (m_mode != HIGHLIGHT_HALO) return; if (m_selection_mesh) { diff --git a/src/hud.h b/src/hud.h index efa0c3648..15c115d89 100644 --- a/src/hud.h +++ b/src/hud.h @@ -175,7 +175,11 @@ private: v3f m_selected_face_normal; video::SMaterial m_selection_material; - bool m_use_selection_mesh; + + enum { + HIGHLIGHT_BOX, + HIGHLIGHT_HALO, + HIGHLIGHT_NONE } m_mode; }; enum ItemRotationKind {