Fix struct vs. class in forward declarations

This commit is contained in:
Kahrl 2014-12-08 09:06:31 +01:00
parent 4f23778e53
commit 0183c05ee0
5 changed files with 6 additions and 6 deletions

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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <set>
#include "mapgen.h"
class NoiseParams;
struct NoiseParams;
class Mapgen;
class ManualMapVoxelManipulator;
class PseudoRandom;

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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/string.h"
#include "mapgen.h"
class NoiseParams;
struct NoiseParams;
class Noise;
class Mapgen;
class ManualMapVoxelManipulator;

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@ -29,8 +29,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class IGameDef;
class ActionRow;
class Entity;
struct ActionRow;
struct Entity;
class RollbackManager: public IRollbackManager
{

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@ -49,7 +49,7 @@ class Inventory;
class Player;
class PlayerSAO;
class IRollbackManager;
class RollbackAction;
struct RollbackAction;
class EmergeManager;
class GameScripting;
class ServerEnvironment;

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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include <string>
class ItemStack;
struct ItemStack;
class IGameDef;
class ITextureSource;
struct TileSpec;