diff --git a/src/game.cpp b/src/game.cpp index c3d844634..68b8e0767 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -3544,6 +3544,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) { shootline = g_touchscreengui->getShootline(); + // Scale shootline to the acual distance the player can reach + shootline.end = shootline.start + + shootline.getVector().normalize() * BS * d; shootline.start += intToFloat(camera_offset, BS); shootline.end += intToFloat(camera_offset, BS); } diff --git a/src/touchscreengui.h b/src/touchscreengui.h index 8dfec47d8..da97381cd 100644 --- a/src/touchscreengui.h +++ b/src/touchscreengui.h @@ -154,6 +154,14 @@ public: double getPitch() { return m_camera_pitch; } + /*! + * Returns a line which describes what the player is pointing at. + * The starting point and looking direction are significant, + * the line should be scaled to match its length to the actual distance + * the player can reach. + * The line starts at the camera and ends on the camera's far plane. + * The coordinates do not contain the camera offset. + */ line3d getShootline() { return m_shootline; } void step(float dtime); @@ -178,6 +186,12 @@ private: double m_camera_yaw_change = 0.0; double m_camera_pitch = 0.0; + /*! + * A line starting at the camera and pointing towards the + * selected object. + * The line ends on the camera's far plane. + * The coordinates do not contain the camera offset. + */ line3d m_shootline; int m_move_id = -1;