diff --git a/doc/builtin_entities.txt b/doc/builtin_entities.txt index df4b57eb9..18ff0e0b6 100644 --- a/doc/builtin_entities.txt +++ b/doc/builtin_entities.txt @@ -16,9 +16,11 @@ Default behavior: * Collides with `walkable` node * Collides with all physical objects except players * If the node group `float=1` is set, it also collides with liquid nodes + (nodes with `liquidtype ~= "none"`) * When it hits a solid (=`walkable`) node, it will try to place itself as a node, replacing the node above. - * If the falling node cannot replace the destination node, it is dropped. + * If the falling node cannot replace the destination node, it is dropped + as an item. * If the destination node is a leveled node (`paramtype2="leveled"`) of the same node name, the levels of both are summed. @@ -57,13 +59,18 @@ Supported drawtypes: * `airlike` (not pointable) Other drawtypes still kinda work, but they might look weird. +If the node uses a world-aligned texture with a `scale` greater +than 1, the falling node will display the top-most, left-most +portion of that texture. Supported `paramtype2` values: * `wallmounted` * `facedir` +* `4dir` * `colorwallmounted` * `colorfacedir` +* `color4dir` * `color` ## Dropped item stack (`__builtin:item`)