Add and tidy up some Server log output for declined connections

This commit is contained in:
Perttu Ahola 2012-03-10 16:47:37 +02:00
parent f3dba05143
commit 030b63c3d2
1 changed files with 19 additions and 11 deletions

View File

@ -1938,6 +1938,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(deployed == SER_FMT_VER_INVALID)
{
actionstream<<"Server: A mismatched client tried to connect."
<<std::endl;
infostream<<"Server: Cannot negotiate "
"serialization version with peer "
<<peer_id<<std::endl;
@ -1963,6 +1965,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(net_proto_version == 0)
{
actionstream<<"Server: An old tried to connect."
<<std::endl;
SendAccessDenied(m_con, peer_id, std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
@ -1975,6 +1979,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
{
if(net_proto_version != PROTOCOL_VERSION)
{
actionstream<<"Server: A mismatched client tried to connect."
<<std::endl;
SendAccessDenied(m_con, peer_id, std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
@ -2002,7 +2008,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(playername[0]=='\0')
{
infostream<<"Server: Player has empty name"<<std::endl;
actionstream<<"Server: Player with an empty name "
<<"tried to connect."<<std::endl;
SendAccessDenied(m_con, peer_id,
L"Empty name");
return;
@ -2010,7 +2017,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
{
infostream<<"Server: Player has invalid name"<<std::endl;
actionstream<<"Server: Player with an invalid name "
<<"tried to connect."<<std::endl;
SendAccessDenied(m_con, peer_id,
L"Name contains unallowed characters");
return;
@ -2025,11 +2033,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
else
{
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
{
password[i] = data[23+i];
}
password[PASSWORD_SIZE-1] = 0;
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
{
password[i] = data[23+i];
}
password[PASSWORD_SIZE-1] = 0;
}
// Add player to auth manager
@ -2074,6 +2082,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
& (PRIV_SERVER|PRIV_BAN|PRIV_PRIVS|PRIV_PASSWORD)) == 0 &&
playername != g_settings->get("name"))
{
actionstream<<"Server: "<<playername<<" tried to join, but there"
<<" are already max_users="
<<g_settings->getU16("max_users")<<" players."<<std::endl;
SendAccessDenied(m_con, peer_id, L"Too many users.");
return;
}
@ -2084,7 +2095,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// If failed, cancel
if(player == NULL)
{
infostream<<"Server: peer_id="<<peer_id
errorstream<<"Server: peer_id="<<peer_id
<<": failed to emerge player"<<std::endl;
return;
}
@ -4514,11 +4525,8 @@ void dedicated_server_loop(Server &server, bool &kill)
{
DSTACK(__FUNCTION_NAME);
infostream<<DTIME<<std::endl;
infostream<<"========================"<<std::endl;
infostream<<"Running dedicated server"<<std::endl;
infostream<<"========================"<<std::endl;
infostream<<std::endl;
IntervalLimiter m_profiler_interval;