Fix GLES shader support after #9247 (#10727)

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Vitaliy 2020-12-22 16:53:52 +03:00 committed by GitHub
parent af22dd86e3
commit 03540e7140
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 20 additions and 4 deletions

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@ -16,7 +16,11 @@ varying vec3 vPosition;
// precision must be considered).
varying vec3 worldPosition;
varying lowp vec4 varColor;
centroid varying mediump vec2 varTexCoord;
#ifdef GL_ES
varying mediump vec2 varTexCoord;
#else
centroid varying vec2 varTexCoord;
#endif
varying vec3 eyeVec;
const float fogStart = FOG_START;

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@ -19,7 +19,11 @@ varying lowp vec4 varColor;
// The centroid keyword ensures that after interpolation the texture coordinates
// lie within the same bounds when MSAA is en- and disabled.
// This fixes the stripes problem with nearest-neighbour textures and MSAA.
centroid varying mediump vec2 varTexCoord;
#ifdef GL_ES
varying mediump vec2 varTexCoord;
#else
centroid varying vec2 varTexCoord;
#endif
varying vec3 eyeVec;
// Color of the light emitted by the light sources.

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@ -9,7 +9,11 @@ varying vec3 vNormal;
varying vec3 vPosition;
varying vec3 worldPosition;
varying lowp vec4 varColor;
centroid varying mediump vec2 varTexCoord;
#ifdef GL_ES
varying mediump vec2 varTexCoord;
#else
centroid varying vec2 varTexCoord;
#endif
varying vec3 eyeVec;
varying float vIDiff;

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@ -7,7 +7,11 @@ varying vec3 vNormal;
varying vec3 vPosition;
varying vec3 worldPosition;
varying lowp vec4 varColor;
centroid varying mediump vec2 varTexCoord;
#ifdef GL_ES
varying mediump vec2 varTexCoord;
#else
centroid varying vec2 varTexCoord;
#endif
varying vec3 eyeVec;
varying float vIDiff;