From 04158d0c848b73bb9d4615c605fe51a180ba9d2c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?D=C3=A1niel=20Juh=C3=A1sz?= Date: Mon, 28 Aug 2017 05:51:55 +0000 Subject: [PATCH] Use crack animation on all tile layers (#6104) --- src/mapblock_mesh.cpp | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index 0980d6ecd..8fe00b052 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -684,17 +684,16 @@ void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpe INodeDefManager *ndef = data->m_client->ndef(); const ContentFeatures &f = ndef->get(mn); tile = f.tiles[tileindex]; - TileLayer *top_layer = NULL; + bool has_crack = p == data->m_crack_pos_relative; for (TileLayer &layer : tile.layers) { if (layer.texture_id == 0) continue; - top_layer = &layer; if (!layer.has_color) mn.getColor(f, &(layer.color)); + // Apply temporary crack + if (has_crack) + layer.material_flags |= MATERIAL_FLAG_CRACK; } - // Apply temporary crack - if (p == data->m_crack_pos_relative) - top_layer->material_flags |= MATERIAL_FLAG_CRACK; } /*