Clang format: fix LINT on old PR which doesn't have LINT enabled

This commit is contained in:
Loic Blot 2017-04-10 08:05:03 +02:00
parent 0a8834608d
commit 0419552c92
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GPG Key ID: EFAA458E8C153987
3 changed files with 16 additions and 30 deletions

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@ -17,19 +17,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#include "script/common/c_converter.h"
#include "l_localplayer.h" #include "l_localplayer.h"
#include "l_internal.h" #include "l_internal.h"
#include "script/common/c_converter.h"
LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m) LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m) { m_localplayer = m; }
{
m_localplayer = m;
}
void LuaLocalPlayer::create(lua_State *L, LocalPlayer *m) void LuaLocalPlayer::create(lua_State *L, LocalPlayer *m)
{ {
LuaLocalPlayer *o = new LuaLocalPlayer(m); LuaLocalPlayer *o = new LuaLocalPlayer(m);
*(void **) (lua_newuserdata(L, sizeof(void *))) = o; *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className); luaL_getmetatable(L, className);
lua_setmetatable(L, -2); lua_setmetatable(L, -2);
@ -332,13 +329,10 @@ LuaLocalPlayer *LuaLocalPlayer::checkobject(lua_State *L, int narg)
if (!ud) if (!ud)
luaL_typerror(L, narg, className); luaL_typerror(L, narg, className);
return *(LuaLocalPlayer **) ud; return *(LuaLocalPlayer **)ud;
} }
LocalPlayer *LuaLocalPlayer::getobject(LuaLocalPlayer *ref) LocalPlayer *LuaLocalPlayer::getobject(LuaLocalPlayer *ref) { return ref->m_localplayer; }
{
return ref->m_localplayer;
}
LocalPlayer *LuaLocalPlayer::getobject(lua_State *L, int narg) LocalPlayer *LuaLocalPlayer::getobject(lua_State *L, int narg)
{ {
@ -351,7 +345,7 @@ LocalPlayer *LuaLocalPlayer::getobject(lua_State *L, int narg)
int LuaLocalPlayer::gc_object(lua_State *L) int LuaLocalPlayer::gc_object(lua_State *L)
{ {
LuaLocalPlayer *o = *(LuaLocalPlayer **) (lua_touserdata(L, 1)); LuaLocalPlayer *o = *(LuaLocalPlayer **)(lua_touserdata(L, 1));
delete o; delete o;
return 0; return 0;
} }
@ -378,14 +372,12 @@ void LuaLocalPlayer::Register(lua_State *L)
lua_pop(L, 1); // Drop metatable lua_pop(L, 1); // Drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // Drop methodtable lua_pop(L, 1); // Drop methodtable
} }
const char LuaLocalPlayer::className[] = "LocalPlayer"; const char LuaLocalPlayer::className[] = "LocalPlayer";
const luaL_reg LuaLocalPlayer::methods[] = { const luaL_reg LuaLocalPlayer::methods[] = {luamethod(LuaLocalPlayer, get_velocity),
luamethod(LuaLocalPlayer, get_velocity), luamethod(LuaLocalPlayer, get_hp), luamethod(LuaLocalPlayer, get_name),
luamethod(LuaLocalPlayer, get_hp),
luamethod(LuaLocalPlayer, get_name),
luamethod(LuaLocalPlayer, is_teleported), luamethod(LuaLocalPlayer, is_teleported),
luamethod(LuaLocalPlayer, is_attached), luamethod(LuaLocalPlayer, is_attached),
luamethod(LuaLocalPlayer, is_touching_ground), luamethod(LuaLocalPlayer, is_touching_ground),
@ -412,5 +404,4 @@ const luaL_reg LuaLocalPlayer::methods[] = {
luamethod(LuaLocalPlayer, get_movement_speed), luamethod(LuaLocalPlayer, get_movement_speed),
luamethod(LuaLocalPlayer, get_movement), luamethod(LuaLocalPlayer, get_movement),
{0, 0} {0, 0}};
};

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@ -22,12 +22,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "l_base.h" #include "l_base.h"
class LocalPlayer; class LocalPlayer;
class LuaLocalPlayer : public ModApiBase { class LuaLocalPlayer : public ModApiBase
{
private: private:
static const char className[]; static const char className[];
static const luaL_Reg methods[]; static const luaL_Reg methods[];
@ -91,5 +90,4 @@ public:
static void Register(lua_State *L); static void Register(lua_State *L);
}; };
#endif // MINETEST_L_LOCALPLAYER_H
#endif //MINETEST_L_LOCALPLAYER_H

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@ -30,18 +30,15 @@ struct TileSpec;
struct ItemMesh struct ItemMesh
{ {
scene::IMesh* mesh; scene::IMesh *mesh;
/*! /*!
* Stores the color of each mesh buffer. * Stores the color of each mesh buffer.
* If the boolean is true, the color is fixed, else * If the boolean is true, the color is fixed, else
* palettes can modify it. * palettes can modify it.
*/ */
std::vector<std::pair<bool, video::SColor> > buffer_colors; std::vector<std::pair<bool, video::SColor>> buffer_colors;
ItemMesh(): ItemMesh() : mesh(NULL), buffer_colors() {}
mesh(NULL),
buffer_colors()
{}
}; };
/* /*