diff --git a/src/environment.cpp b/src/environment.cpp index 906f35219..c997be3ff 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -83,6 +83,24 @@ float Environment::getTimeOfDayF() return m_time_of_day_f; } +bool Environment::line_of_sight(v3f pos1, v3f pos2, v3s16 *p) +{ + // Iterate trough nodes on the line + voxalgo::VoxelLineIterator iterator(pos1 / BS, (pos2 - pos1) / BS); + do { + MapNode n = getMap().getNode(iterator.m_current_node_pos); + + // Return non-air + if (n.param0 != CONTENT_AIR) { + if (p) + *p = iterator.m_current_node_pos; + return false; + } + iterator.next(); + } while (iterator.m_current_index <= iterator.m_last_index); + return true; +} + /* Check if a node is pointable */ diff --git a/src/environment.h b/src/environment.h index f568ba228..91c33ba15 100644 --- a/src/environment.h +++ b/src/environment.h @@ -76,6 +76,16 @@ public: u32 getDayCount(); + /*! + * Returns false if the given line intersects with a + * non-air node, true otherwise. + * \param pos1 start of the line + * \param pos2 end of the line + * \param p output, position of the first non-air node + * the line intersects + */ + bool line_of_sight(v3f pos1, v3f pos2, v3s16 *p = nullptr); + /*! * Gets the objects pointed by the shootline as * pointed things. diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp index 3169fa4cf..31e582d3d 100644 --- a/src/script/lua_api/l_env.cpp +++ b/src/script/lua_api/l_env.cpp @@ -139,8 +139,7 @@ void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n) int LuaRaycast::l_next(lua_State *L) { - MAP_LOCK_REQUIRED; - GET_ENV_PTR; + GET_PLAIN_ENV_PTR; bool csm = false; #ifndef SERVER @@ -384,7 +383,7 @@ int ModApiEnvMod::l_get_node_or_nil(lua_State *L) // timeofday: nil = current time, 0 = night, 0.5 = day int ModApiEnvMod::l_get_node_light(lua_State *L) { - GET_ENV_PTR; + GET_PLAIN_ENV_PTR; // Do it v3s16 pos = read_v3s16(L, 1); @@ -488,10 +487,7 @@ int ModApiEnvMod::l_punch_node(lua_State *L) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_get_node_max_level(lua_State *L) { - Environment *env = getEnv(L); - if (!env) { - return 0; - } + GET_PLAIN_ENV_PTR; v3s16 pos = read_v3s16(L, 1); MapNode n = env->getMap().getNode(pos); @@ -503,10 +499,7 @@ int ModApiEnvMod::l_get_node_max_level(lua_State *L) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_get_node_level(lua_State *L) { - Environment *env = getEnv(L); - if (!env) { - return 0; - } + GET_PLAIN_ENV_PTR; v3s16 pos = read_v3s16(L, 1); MapNode n = env->getMap().getNode(pos); @@ -551,7 +544,7 @@ int ModApiEnvMod::l_add_node_level(lua_State *L) // find_nodes_with_meta(pos1, pos2) int ModApiEnvMod::l_find_nodes_with_meta(lua_State *L) { - GET_ENV_PTR; + GET_PLAIN_ENV_PTR; std::vector positions = env->getMap().findNodesWithMetadata( check_v3s16(L, 1), check_v3s16(L, 2)); @@ -728,10 +721,7 @@ int ModApiEnvMod::l_set_timeofday(lua_State *L) // get_timeofday() -> 0...1 int ModApiEnvMod::l_get_timeofday(lua_State *L) { - Environment *env = getEnv(L); - if (!env) { - return 0; - } + GET_PLAIN_ENV_PTR; // Do it int timeofday_mh = env->getTimeOfDay(); @@ -743,10 +733,7 @@ int ModApiEnvMod::l_get_timeofday(lua_State *L) // get_day_count() -> int int ModApiEnvMod::l_get_day_count(lua_State *L) { - Environment *env = getEnv(L); - if (!env) { - return 0; - } + GET_PLAIN_ENV_PTR; lua_pushnumber(L, env->getDayCount()); return 1; @@ -767,12 +754,9 @@ int ModApiEnvMod::l_get_gametime(lua_State *L) // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" int ModApiEnvMod::l_find_node_near(lua_State *L) { - Environment *env = getEnv(L); - if (!env) { - return 0; - } + GET_PLAIN_ENV_PTR; - const NodeDefManager *ndef = getGameDef(L)->ndef(); + const NodeDefManager *ndef = env->getGameDef()->ndef(); v3s16 pos = read_v3s16(L, 1); int radius = luaL_checkinteger(L, 2); std::vector filter; @@ -815,20 +799,19 @@ int ModApiEnvMod::l_find_node_near(lua_State *L) // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" int ModApiEnvMod::l_find_nodes_in_area(lua_State *L) { - GET_ENV_PTR; + GET_PLAIN_ENV_PTR; v3s16 minp = read_v3s16(L, 1); v3s16 maxp = read_v3s16(L, 2); sortBoxVerticies(minp, maxp); + const NodeDefManager *ndef = env->getGameDef()->ndef(); + #ifndef SERVER - const NodeDefManager *ndef = getClient(L) ? getClient(L)->ndef() : getServer(L)->ndef(); if (getClient(L)) { minp = getClient(L)->CSMClampPos(minp); maxp = getClient(L)->CSMClampPos(maxp); } -#else - const NodeDefManager *ndef = getServer(L)->ndef(); #endif v3s16 cube = maxp - minp + 1; @@ -892,20 +875,19 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L) * TODO */ - GET_ENV_PTR; + GET_PLAIN_ENV_PTR; v3s16 minp = read_v3s16(L, 1); v3s16 maxp = read_v3s16(L, 2); sortBoxVerticies(minp, maxp); + const NodeDefManager *ndef = env->getGameDef()->ndef(); + #ifndef SERVER - const NodeDefManager *ndef = getClient(L) ? getClient(L)->ndef() : getServer(L)->ndef(); if (getClient(L)) { minp = getClient(L)->CSMClampPos(minp); maxp = getClient(L)->CSMClampPos(maxp); } -#else - const NodeDefManager *ndef = getServer(L)->ndef(); #endif v3s16 cube = maxp - minp + 1; @@ -1034,7 +1016,7 @@ int ModApiEnvMod::l_clear_objects(lua_State *L) // line_of_sight(pos1, pos2) -> true/false, pos int ModApiEnvMod::l_line_of_sight(lua_State *L) { - GET_ENV_PTR; + GET_PLAIN_ENV_PTR; // read position 1 from lua v3f pos1 = checkFloatPos(L, 1); diff --git a/src/script/lua_api/l_internal.h b/src/script/lua_api/l_internal.h index bbedfe46e..a86eeaf79 100644 --- a/src/script/lua_api/l_internal.h +++ b/src/script/lua_api/l_internal.h @@ -32,14 +32,39 @@ with this program; if not, write to the Free Software Foundation, Inc., #define luamethod_aliased(class, name, alias) {#name, class::l_##name}, {#alias, class::l_##name} #define API_FCT(name) registerFunction(L, #name, l_##name, top) -#define MAP_LOCK_REQUIRED -#define NO_MAP_LOCK_REQUIRED +// For future use +#define MAP_LOCK_REQUIRED ((void)0) +#define NO_MAP_LOCK_REQUIRED ((void)0) +/* In debug mode ensure no code tries to retrieve the server env when it isn't + * actually available (in CSM) */ +#if !defined(SERVER) && !defined(NDEBUG) +#define DEBUG_ASSERT_NO_CLIENTAPI \ + FATAL_ERROR_IF(getClient(L) != nullptr, "Tried " \ + "to retrieve ServerEnvironment on client") +#else +#define DEBUG_ASSERT_NO_CLIENTAPI ((void)0) +#endif + +// Retrieve ServerEnvironment pointer as `env` (no map lock) #define GET_ENV_PTR_NO_MAP_LOCK \ + DEBUG_ASSERT_NO_CLIENTAPI; \ ServerEnvironment *env = (ServerEnvironment *)getEnv(L); \ if (env == NULL) \ return 0 +// Retrieve ServerEnvironment pointer as `env` #define GET_ENV_PTR \ MAP_LOCK_REQUIRED; \ GET_ENV_PTR_NO_MAP_LOCK + +// Retrieve Environment pointer as `env` (no map lock) +#define GET_PLAIN_ENV_PTR_NO_MAP_LOCK \ + Environment *env = (Environment *)getEnv(L); \ + if (env == NULL) \ + return 0 + +// Retrieve Environment pointer as `env` +#define GET_PLAIN_ENV_PTR \ + MAP_LOCK_REQUIRED; \ + GET_PLAIN_ENV_PTR_NO_MAP_LOCK diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 23ed1ffe0..5cd978d73 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -533,7 +533,7 @@ int ObjectRef::l_set_local_animation(lua_State *L) // get_local_animation(self) int ObjectRef::l_get_local_animation(lua_State *L) { - NO_MAP_LOCK_REQUIRED + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp index 2d3ee078e..0ccbd772b 100644 --- a/src/serverenvironment.cpp +++ b/src/serverenvironment.cpp @@ -545,24 +545,6 @@ bool ServerEnvironment::removePlayerFromDatabase(const std::string &name) return m_player_database->removePlayer(name); } -bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, v3s16 *p) -{ - // Iterate trough nodes on the line - voxalgo::VoxelLineIterator iterator(pos1 / BS, (pos2 - pos1) / BS); - do { - MapNode n = getMap().getNode(iterator.m_current_node_pos); - - // Return non-air - if (n.param0 != CONTENT_AIR) { - if (p) - *p = iterator.m_current_node_pos; - return false; - } - iterator.next(); - } while (iterator.m_current_index <= iterator.m_last_index); - return true; -} - void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason, const std::string &str_reason, bool reconnect) { diff --git a/src/serverenvironment.h b/src/serverenvironment.h index 3c7b7d059..bf10e3ca8 100644 --- a/src/serverenvironment.h +++ b/src/serverenvironment.h @@ -334,16 +334,6 @@ public: // This makes stuff happen void step(f32 dtime); - /*! - * Returns false if the given line intersects with a - * non-air node, true otherwise. - * \param pos1 start of the line - * \param pos2 end of the line - * \param p output, position of the first non-air node - * the line intersects - */ - bool line_of_sight(v3f pos1, v3f pos2, v3s16 *p = NULL); - u32 getGameTime() const { return m_game_time; } void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }