Devtest: Add branding iron

Allows giving names to objects.
This commit is contained in:
Desour 2022-09-17 00:09:50 +02:00 committed by x2048
parent bb74da5903
commit 07624125ef
4 changed files with 61 additions and 0 deletions

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@ -76,6 +76,9 @@ SmallJoker:
textures/base/pack/cdb_clear.png
textures/base/pack/server_favorite_delete.png (based on server_favorite.png)
DS:
games/devtest/mods/testtools/textures/testtools_branding_iron.png
License of Minetest source code
-------------------------------

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@ -120,6 +120,17 @@ Usage:
* Punch entity to increase visual size
* Sneak+punch entity to decrease visual size
## Branding Iron
Give an object a temporary name.
Usage:
* Punch object: Brand the object
* Punch air: Brand yourself
* The name is valid until the object unloads.
* Devices that accept the returned name also accept "player:<playername>" for players.
Use `testtools.get_branded_object(name)` to get an ObjRef.
## Note Meta Privatizer
Sets the 'formspec' and 'infotext' metadata fields of a node
to private. This means that clients can no longer access these

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@ -1,6 +1,8 @@
local S = minetest.get_translator("testtools")
local F = minetest.formspec_escape
testtools = {}
dofile(minetest.get_modpath("testtools") .. "/light.lua")
dofile(minetest.get_modpath("testtools") .. "/privatizer.lua")
dofile(minetest.get_modpath("testtools") .. "/particles.lua")
@ -330,6 +332,51 @@ minetest.register_tool("testtools:entity_scaler", {
end,
})
-- value-weak tables, because we don't want to keep the objrefs of unloaded objects
local branded_objects = setmetatable({}, {__mode = "v"})
local next_brand_num = 1
function testtools.get_branded_object(name)
if name:sub(1, 7) == "player:" then
return minetest.get_player_by_name(name:sub(8))
elseif name:sub(1, 4) == "obj:" then
return branded_objects[tonumber(name:sub(5)) or 0]
end
return nil
end
minetest.register_tool("testtools:branding_iron", {
description = S("Branding Iron") .."\n"..
S("Give an object a temporary name.") .."\n"..
S("Punch object: Brand the object") .."\n"..
S("Punch air: Brand yourself") .."\n"..
S("The name is valid until the object unloads.") .."\n"..
S("Devices that accept the returned name also accept \"player:<playername>\" for players."),
inventory_image = "testtools_branding_iron.png",
groups = { testtool = 1, disable_repair = 1 },
on_use = function(_itemstack, user, pointed_thing)
local obj
local msg
if pointed_thing.type == "object" then
obj = pointed_thing.ref
msg = "You can now refer to this object with: \"@1\""
elseif pointed_thing.type == "nothing" then
obj = user
msg = "You can now refer to yourself with: \"@1\""
else
return
end
local brand_num = next_brand_num
next_brand_num = next_brand_num + 1
branded_objects[brand_num] = obj
minetest.chat_send_player(user:get_player_name(), S(msg, "obj:"..brand_num))
end,
})
local selections = {}
local entity_list
local function get_entity_list()

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