Resized torchlike sprite now attaches to surface (#9303)

This commit is contained in:
Wuzzy 2020-01-20 19:17:54 +00:00 committed by Paramat
parent 468eb4bf57
commit 0877587cce
2 changed files with 19 additions and 8 deletions

View File

@ -6569,8 +6569,9 @@ Used by `minetest.register_node`.
-- Supported for drawtypes "plantlike", "signlike", "torchlike", -- Supported for drawtypes "plantlike", "signlike", "torchlike",
-- "firelike", "mesh". -- "firelike", "mesh".
-- For plantlike and firelike, the image will start at the bottom of the -- For plantlike and firelike, the image will start at the bottom of the
-- node, for the other drawtypes the image will be centered on the node. -- node. For torchlike, the image will start at the surface to which the
-- Note that positioning for "torchlike" may still change. -- node "attaches". For the other drawtypes the image will be centered
-- on the node.
tiles = {tile definition 1, def2, def3, def4, def5, def6}, tiles = {tile definition 1, def2, def3, def4, def5, def6},
-- Textures of node; +Y, -Y, +X, -X, +Z, -Z -- Textures of node; +Y, -Y, +X, -X, +Z, -Z

View File

@ -860,17 +860,27 @@ void MapblockMeshGenerator::drawTorchlikeNode()
for (v3f &vertex : vertices) { for (v3f &vertex : vertices) {
switch (wall) { switch (wall) {
case DWM_YP: case DWM_YP:
vertex.rotateXZBy(-45); break; vertex.Y += -size + BS/2;
vertex.rotateXZBy(-45);
break;
case DWM_YN: case DWM_YN:
vertex.rotateXZBy( 45); break; vertex.Y += size - BS/2;
vertex.rotateXZBy(45);
break;
case DWM_XP: case DWM_XP:
vertex.rotateXZBy( 0); break; vertex.X += -size + BS/2;
break;
case DWM_XN: case DWM_XN:
vertex.rotateXZBy(180); break; vertex.X += -size + BS/2;
vertex.rotateXZBy(180);
break;
case DWM_ZP: case DWM_ZP:
vertex.rotateXZBy( 90); break; vertex.X += -size + BS/2;
vertex.rotateXZBy(90);
break;
case DWM_ZN: case DWM_ZN:
vertex.rotateXZBy(-90); break; vertex.X += -size + BS/2;
vertex.rotateXZBy(-90);
} }
} }
drawQuad(vertices); drawQuad(vertices);