Fix remnant bugs on mainmenu

- Stop attempting to start a world when no world's created/selected in server tab
- Better world's indexes handling between subgames lists
This commit is contained in:
jp 2015-07-04 17:53:00 +02:00
parent c53520aa31
commit 08d90dc043
2 changed files with 12 additions and 6 deletions

View File

@ -113,12 +113,12 @@ local function main_button_handler(this, fields, name, tabdata)
world_doubleclick or
fields["key_enter"] then
local selected = core.get_textlist_index("srv_worlds")
if selected ~= nil then
gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
if selected ~= nil and gamedata.selected_world ~= 0 then
gamedata.playername = fields["te_playername"]
gamedata.password = fields["te_passwd"]
gamedata.port = fields["te_serverport"]
gamedata.address = ""
gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
core.setting_set("port",gamedata.port)
if fields["te_serveraddr"] ~= nil then
@ -133,8 +133,11 @@ local function main_button_handler(this, fields, name, tabdata)
end
core.start()
return true
else
gamedata.errormessage =
fgettext("No world created or selected!")
end
return true
end
if fields["world_create"] ~= nil then

View File

@ -40,10 +40,13 @@ local function singleplayer_refresh_gamebar()
menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.setting_get("mainmenu_last_selected_world")))
local selected = core.get_textlist_index("sp_worlds")
if not index or index < 1 then
index = math.min(core.get_textlist_index("sp_worlds"),
#menudata.worldlist:get_list())
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil and selected < #menudata.worldlist:get_list() then
index = selected
else
index = #menudata.worldlist:get_list()
end
end
menu_worldmt_legacy(index)
return true