diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index b3d5a9a8b..8f3b41d5a 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -79,17 +79,24 @@ core.register_entity(":__builtin:falling_node", { local np = {x=bcp.x, y=bcp.y+1, z=bcp.z} -- Check what's here local n2 = core.get_node(np) - -- remove node and replace it with it's drops - local drops = core.get_node_drops(n2.name, "") - core.remove_node(np) - local _, dropped_item - for _, dropped_item in ipairs(drops) do - core.add_item(np, dropped_item) - end - -- Run script hook - local _, callback - for _, callback in ipairs(core.registered_on_dignodes) do - callback(np, n2, nil) + -- If it's not air or liquid, remove node and replace it with + -- it's drops + if n2.name ~= "air" and (not core.registered_nodes[n2.name] or + core.registered_nodes[n2.name].liquidtype == "none") then + core.remove_node(np) + if core.registered_nodes[n2.name].buildable_to == false then + -- Add dropped items + local drops = core.get_node_drops(n2.name, "") + local _, dropped_item + for _, dropped_item in ipairs(drops) do + core.add_item(np, dropped_item) + end + end + -- Run script hook + local _, callback + for _, callback in ipairs(core.registered_on_dignodes) do + callback(np, n2, nil) + end end -- Create node and remove entity core.add_node(np, self.node)