From 095f26a4f8743a8f6bf01a134d22c1e20beac228 Mon Sep 17 00:00:00 2001 From: ANAND Date: Sat, 17 Aug 2019 12:09:40 +0530 Subject: [PATCH] particles.cpp: Fix code-style Mainly spacing and pointer placement --- src/client/particles.cpp | 29 +++++++++++++++++------------ 1 file changed, 17 insertions(+), 12 deletions(-) diff --git a/src/client/particles.cpp b/src/client/particles.cpp index f59f8f083..a0e4e54eb 100644 --- a/src/client/particles.cpp +++ b/src/client/particles.cpp @@ -101,8 +101,13 @@ Particle::Particle( m_glow = glow; // Irrlicht stuff - m_collisionbox = aabb3f - (-size/2,-size/2,-size/2,size/2,size/2,size/2); + m_collisionbox = aabb3f( + -size / 2, + -size / 2, + -size / 2, + size / 2, + size / 2, + size / 2); this->setAutomaticCulling(scene::EAC_OFF); // Init lighting @@ -122,7 +127,7 @@ void Particle::OnRegisterSceneNode() void Particle::render() { - video::IVideoDriver* driver = SceneManager->getVideoDriver(); + video::IVideoDriver *driver = SceneManager->getVideoDriver(); driver->setMaterial(m_material); driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); @@ -293,9 +298,9 @@ ParticleSpawner::ParticleSpawner( m_animation = anim; m_glow = glow; - for (u16 i = 0; i<=m_amount; i++) + for (u16 i = 0; i <= m_amount; i++) { - float spawntime = (float)rand()/(float)RAND_MAX*m_spawntime; + float spawntime = (float)rand() / (float)RAND_MAX * m_spawntime; m_spawntimes.push_back(spawntime); } } @@ -359,7 +364,7 @@ void ParticleSpawner::spawnParticle(ClientEnvironment *env, float radius, )); } -void ParticleSpawner::step(float dtime, ClientEnvironment* env) +void ParticleSpawner::step(float dtime, ClientEnvironment *env) { m_time += dtime; @@ -381,7 +386,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env) for (std::vector::iterator i = m_spawntimes.begin(); i != m_spawntimes.end();) { if ((*i) <= m_time && m_amount > 0) { - m_amount--; + --m_amount; // Pretend to, but don't actually spawn a particle if it is // attached to an unloaded object or distant from player. @@ -408,7 +413,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env) } -ParticleManager::ParticleManager(ClientEnvironment* env) : +ParticleManager::ParticleManager(ClientEnvironment *env) : m_env(env) {} @@ -570,7 +575,7 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client, // The final burst of particles when a node is finally dug, *not* particles // spawned during the digging of a node. -void ParticleManager::addDiggingParticles(IGameDef* gamedef, +void ParticleManager::addDiggingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f) { // No particles for "airlike" nodes @@ -585,7 +590,7 @@ void ParticleManager::addDiggingParticles(IGameDef* gamedef, // During the digging of a node particles are spawned individually by this // function, called from Game::handleDigging() in game.cpp. -void ParticleManager::addNodeParticle(IGameDef* gamedef, +void ParticleManager::addNodeParticle(IGameDef *gamedef, LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f) { // No particles for "airlike" nodes @@ -637,7 +642,7 @@ void ParticleManager::addNodeParticle(IGameDef* gamedef, else n.getColor(f, &color); - Particle* toadd = new Particle( + Particle *toadd = new Particle( gamedef, player, m_env, @@ -660,7 +665,7 @@ void ParticleManager::addNodeParticle(IGameDef* gamedef, addParticle(toadd); } -void ParticleManager::addParticle(Particle* toadd) +void ParticleManager::addParticle(Particle *toadd) { MutexAutoLock lock(m_particle_list_lock); m_particles.push_back(toadd);