From 0a57b5b553e80e158e28594866f3c83514baf388 Mon Sep 17 00:00:00 2001 From: sapier Date: Sat, 16 Aug 2014 14:18:33 +0200 Subject: [PATCH] Revert "Fix inventory items blinking on item preloading" The fix didn't work on some systems sadly this wasn't detected prior merge, as preload is disabled by default now there's not gonna be a fix for it. --- src/tile.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/tile.cpp b/src/tile.cpp index 366e03ce2..d16d135f5 100644 --- a/src/tile.cpp +++ b/src/tile.cpp @@ -894,7 +894,9 @@ video::ITexture* TextureSource::generateTextureFromMesh( params.light_radius); // Render scene + driver->beginScene(true, true, video::SColor(0,0,0,0)); smgr->drawAll(); + driver->endScene(); // Drop scene manager smgr->drop(); @@ -974,7 +976,7 @@ video::IImage* TextureSource::generateImage(const std::string &name) std::string last_part_of_name = name.substr(last_separator_pos + 1); - /* + /* If this name is enclosed in parentheses, generate it and blit it onto the base image */