Bugfix: minimap was updated only with loading new blocks, allow forced updates with changing player pos

This commit is contained in:
RealBadAngel 2015-06-28 14:45:47 +02:00
parent b160f8dfe7
commit 0a90fedabc
2 changed files with 11 additions and 2 deletions

View File

@ -120,6 +120,10 @@ void MinimapUpdateThread::enqueue_Block(v3s16 pos, MinimapMapblock *data)
m_queue_sem.Post();
}
void MinimapUpdateThread::forceUpdate()
{
m_queue_sem.Post();
}
void *MinimapUpdateThread::Thread()
{
@ -323,12 +327,17 @@ void Mapper::setMinimapMode(MinimapMode mode)
data->scan_height = modeDefs[(int)mode * 3 + 1];
data->map_size = modeDefs[(int)mode * 3 + 2];
data->mode = mode;
m_minimap_update_thread->forceUpdate();
}
void Mapper::setPos(v3s16 pos)
{
JMutexAutoLock lock(m_mutex);
data->pos = pos;
if (pos != data->old_pos) {
data->old_pos = data->pos;
data->pos = pos;
m_minimap_update_thread->forceUpdate();
}
}
video::ITexture *Mapper::getMinimapTexture()

View File

@ -131,7 +131,7 @@ public:
video::SColor getColorFromId(u16 id);
void enqueue_Block(v3s16 pos, MinimapMapblock *data);
void forceUpdate();
IrrlichtDevice *device;
Client *client;
video::IVideoDriver *driver;