diff --git a/src/serverremoteplayer.cpp b/src/serverremoteplayer.cpp index 8a81f1d2d..9dd4723fd 100644 --- a/src/serverremoteplayer.cpp +++ b/src/serverremoteplayer.cpp @@ -183,8 +183,8 @@ void ServerRemotePlayer::punch(ServerActiveObject *puncher, // "Material" groups of the player std::map groups; - groups["snappy"] = 1; groups["choppy"] = 2; + groups["fleshy"] = 3; IItemDefManager *idef = m_env->getGameDef()->idef(); ItemStack punchitem = puncher->getWieldedItem(); diff --git a/src/tool.cpp b/src/tool.cpp index 3c61ad6e7..69141f4e5 100644 --- a/src/tool.cpp +++ b/src/tool.cpp @@ -135,10 +135,10 @@ HitParams getHitParams(const std::map &groups, DigParams digprop = getDigParams(groups, tp, time_from_last_punch); - // If digging time would be 1 second, 8 half-hearts go in 1 second. + // Damage in hp is equivalent to nodes dug in time_from_last_punch s16 hp = 0; if(digprop.diggable) - hp = 8.0 / digprop.time; + hp = time_from_last_punch / digprop.time; // Wear is the same as for digging a single node s16 wear = (float)digprop.wear;