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Liquids: Flow into and destroy 'floodable' nodes

Add new node property 'floodable', default false
Define "air" as floodable = true in C++ and lua
This commit is contained in:
paramat
2015-12-30 04:22:58 +00:00
parent bd40ee2b95
commit 0bbbc6e13d
7 changed files with 49 additions and 32 deletions

View File

@ -574,6 +574,7 @@ core.nodedef_default = {
diggable = true,
climbable = false,
buildable_to = false,
floodable = false,
liquidtype = "none",
liquid_alternative_flowing = "",
liquid_alternative_source = "",

View File

@ -289,6 +289,7 @@ core.register_node(":air", {
pointable = false,
diggable = false,
buildable_to = true,
floodable = true,
air_equivalent = true,
drop = "",
groups = {not_in_creative_inventory=1},