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Liquids: Flow into and destroy 'floodable' nodes

Add new node property 'floodable', default false
Define "air" as floodable = true in C++ and lua
This commit is contained in:
paramat
2015-12-30 04:22:58 +00:00
parent bd40ee2b95
commit 0bbbc6e13d
7 changed files with 49 additions and 32 deletions

View File

@ -3396,6 +3396,7 @@ Definition tables
diggable = true, -- If false, can never be dug
climbable = false, -- If true, can be climbed on (ladder)
buildable_to = false, -- If true, placed nodes can replace this node
floodable = false, -- If true, liquids flow into and replace this node
liquidtype = "none", -- "none"/"source"/"flowing"
liquid_alternative_flowing = "", -- Flowing version of source liquid
liquid_alternative_source = "", -- Source version of flowing liquid