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Liquids: Flow into and destroy 'floodable' nodes
Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua
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@ -3396,6 +3396,7 @@ Definition tables
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diggable = true, -- If false, can never be dug
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climbable = false, -- If true, can be climbed on (ladder)
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buildable_to = false, -- If true, placed nodes can replace this node
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floodable = false, -- If true, liquids flow into and replace this node
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liquidtype = "none", -- "none"/"source"/"flowing"
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liquid_alternative_flowing = "", -- Flowing version of source liquid
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liquid_alternative_source = "", -- Source version of flowing liquid
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