Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/

This commit is contained in:
Loic Blot 2015-03-05 11:52:57 +01:00
parent aa474e4501
commit 0d1eedcccc
27 changed files with 29 additions and 30 deletions

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@ -196,7 +196,6 @@ LOCAL_SRC_FILES := \
jni/src/staticobject.cpp \
jni/src/subgame.cpp \
jni/src/test.cpp \
jni/src/tile.cpp \
jni/src/tool.cpp \
jni/src/treegen.cpp \
jni/src/version.cpp \
@ -214,7 +213,8 @@ LOCAL_SRC_FILES := \
jni/src/database-leveldb.cpp \
jni/src/settings.cpp \
jni/src/wieldmesh.cpp \
jni/src/client/clientlauncher.cpp
jni/src/client/clientlauncher.cpp \
jni/src/client/tile.cpp
# Network
LOCAL_SRC_FILES += \

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@ -499,7 +499,6 @@ set(minetest_SRCS
particles.cpp
shader.cpp
sky.cpp
tile.cpp
wieldmesh.cpp
${minetest_SCRIPT_SRCS}
)

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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include "inventory.h"
#include "mesh.h"
#include "tile.h"
#include "client/tile.h"
#include "util/numeric.h"
#include <ICameraSceneNode.h>

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@ -1,4 +1,5 @@
set(client_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/clientlauncher.cpp
${CMAKE_CURRENT_SOURCE_DIR}/tile.cpp
PARENT_SCOPE
)
)

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@ -407,7 +407,7 @@ private:
// Textures that have been overwritten with other ones
// but can't be deleted because the ITexture* might still be used
std::list<video::ITexture*> m_texture_trash;
std::vector<video::ITexture*> m_texture_trash;
// Cached settings needed for making textures from meshes
bool m_setting_trilinear_filter;
@ -455,10 +455,9 @@ TextureSource::~TextureSource()
}
m_textureinfo_cache.clear();
for (std::list<video::ITexture*>::iterator iter =
for (std::vector<video::ITexture*>::iterator iter =
m_texture_trash.begin(); iter != m_texture_trash.end();
iter++)
{
iter++) {
video::ITexture *t = *iter;
//cleanup trashed texture

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@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/numeric.h" // For IntervalLimiter
#include "util/serialize.h"
#include "util/mathconstants.h"
#include "tile.h"
#include "client/tile.h"
#include "environment.h"
#include "collision.h"
#include "settings.h"

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@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_cso.h"
#include <IBillboardSceneNode.h>
#include "tile.h"
#include "client/tile.h"
#include "environment.h"
#include "gamedef.h"
#include "log.h"

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@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapblock_mesh.h" // For MapBlock_LightColor() and MeshCollector
#include "settings.h"
#include "nodedef.h"
#include "tile.h"
#include "client/tile.h"
#include "mesh.h"
#include <IMeshManipulator.h>
#include "gamedef.h"

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@ -51,7 +51,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodemetadata.h"
#include "main.h" // For g_settings
#include "itemdef.h"
#include "tile.h" // For TextureSource
#include "client/tile.h" // For TextureSource
#include "shader.h" // For ShaderSource
#include "logoutputbuffer.h"
#include "subgame.h"

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@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include "main.h" // for g_settings
#include "porting.h"
#include "tile.h"
#include "client/tile.h"
#include "fontengine.h"
#include "log.h"
#include "gettext.h"

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@ -38,7 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "fontengine.h"
#ifdef __ANDROID__
#include "tile.h"
#include "client/tile.h"
#include <GLES/gl.h>
#endif

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@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "modalMenu.h"
#include "guiFormSpecMenu.h"
#include "sound.h"
#include "tile.h"
#include "client/tile.h"
/******************************************************************************/
/* Typedefs and macros */

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@ -37,7 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IGUITabControl.h>
#include <IGUIComboBox.h>
#include "log.h"
#include "tile.h" // ITextureSource
#include "client/tile.h" // ITextureSource
#include "hud.h" // drawItemStack
#include "filesys.h"
#include "gettime.h"

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@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IGUIScrollBar.h>
#include "debug.h"
#include "log.h"
#include "tile.h"
#include "client/tile.h"
#include "gettime.h"
#include "util/string.h"
#include "util/numeric.h"

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@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "itemdef.h"
#include "inventory.h"
#include "tile.h"
#include "client/tile.h"
#include "localplayer.h"
#include "camera.h"
#include "porting.h"

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@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapblock_mesh.h"
#include "mesh.h"
#include "wieldmesh.h"
#include "tile.h"
#include "client/tile.h"
#endif
#include "log.h"
#include "main.h" // g_settings

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@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MAPBLOCK_MESH_HEADER
#include "irrlichttypes_extrabloated.h"
#include "tile.h"
#include "client/tile.h"
#include "voxel.h"
#include <map>

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@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "main.h" // For g_settings
#include "itemdef.h"
#ifndef SERVER
#include "tile.h"
#include "client/tile.h"
#include "mesh.h"
#include <IMeshManipulator.h>
#endif

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@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <list>
#include "mapnode.h"
#ifndef SERVER
#include "tile.h"
#include "client/tile.h"
#include "shader.h"
#endif
#include "itemgroup.h"

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@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "debug.h"
#include "main.h" // For g_profiler and g_settings
#include "settings.h"
#include "tile.h"
#include "client/tile.h"
#include "gamedef.h"
#include "collision.h"
#include <stdlib.h>

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@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <iostream>
#include "irrlichttypes_extrabloated.h"
#include "tile.h"
#include "client/tile.h"
#include "localplayer.h"
#include "environment.h"

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@ -36,7 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h"
#include "gamedef.h"
#include "strfnd.h" // trim()
#include "tile.h"
#include "client/tile.h"
/*
A cache from shader name to shader path

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@ -3,7 +3,7 @@
#include "ISceneManager.h"
#include "ICameraSceneNode.h"
#include "S3DVertex.h"
#include "tile.h"
#include "client/tile.h"
#include "noise.h" // easeCurve
#include "main.h" // g_profiler
#include "profiler.h"

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@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h"
#include "strfnd.h"
#ifndef SERVER
#include "tile.h" // getImagePath
#include "client/tile.h" // getImagePath
#endif
#include "util/string.h"

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@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <map>
#include "game.h"
#include "tile.h"
#include "client/tile.h"
using namespace irr;
using namespace irr::core;

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@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h"
#include "mesh.h"
#include "mapblock_mesh.h"
#include "tile.h"
#include "client/tile.h"
#include "log.h"
#include "util/numeric.h"
#include <map>