From 0d55f43977080435c6e67a2851fb343dc65e153c Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 19 Dec 2014 12:24:31 +1000 Subject: [PATCH] Fix visual_scale for plantlike nodes (again) fixes #1989 move the plant to the bottom of its node properly, without affecting its scale. See isue #1989 --- src/content_mapblock.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index 165073e52..b84b69629 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -1188,8 +1188,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, for (int i = 0; i < 4; i++) { vertices[i].Pos *= f.visual_scale; - if (f.visual_scale < 1) - vertices[i].Pos.Y -= BS/2 * (1 - f.visual_scale); + vertices[i].Pos.Y += BS/2 * (f.visual_scale - 1); vertices[i].Pos += intToFloat(p, BS); }