From 0deb68d81cd5ebbd24671702be940e1c871e43f2 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Thu, 2 May 2013 23:08:59 +0200 Subject: [PATCH] Use DIR_DELIM instead of / in file paths --- src/subgame.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/subgame.cpp b/src/subgame.cpp index a17b16234..1bee630b2 100644 --- a/src/subgame.cpp +++ b/src/subgame.cpp @@ -101,9 +101,9 @@ SubgameSpec findSubgame(const std::string &id) std::string menuoverlay_path; std::string menuicon_path; #ifndef SERVER - menubackground_path = getImagePath(game_path + DIR_DELIM + "menu/background.png"); - menuoverlay_path = getImagePath(game_path + DIR_DELIM + "menu/overlay.png"); - menuicon_path = getImagePath(game_path + DIR_DELIM + "menu/icon.png"); + menubackground_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "background.png"); + menuoverlay_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "overlay.png"); + menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png"); #endif return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name, menubackground_path, menuoverlay_path, menuicon_path);