diff --git a/builtin/mainmenu/dlg_create_world.lua b/builtin/mainmenu/dlg_create_world.lua index 8d1509f33..76ceb0f16 100644 --- a/builtin/mainmenu/dlg_create_world.lua +++ b/builtin/mainmenu/dlg_create_world.lua @@ -315,12 +315,17 @@ local function create_world_formspec(dialogdata) "field[0.3,0.6;6,0.5;te_world_name;" .. fgettext("World name") .. ";" .. core.formspec_escape(dialogdata.worldname) .. "]" .. - "set_focus[te_world_name;false]" .. + "set_focus[te_world_name;false]" - "field[0.3,1.7;6,0.5;te_seed;" .. - fgettext("Seed") .. - ";".. core.formspec_escape(dialogdata.seed) .. "]" .. + if not disallowed_mapgen_settings["seed"] then + retval = retval .. "field[0.3,1.7;6,0.5;te_seed;" .. + fgettext("Seed") .. + ";".. core.formspec_escape(dialogdata.seed) .. "]" + + end + + retval = retval .. "label[0,2;" .. fgettext("Mapgen") .. "]".. "dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" @@ -391,7 +396,7 @@ local function create_world_buttonhandler(this, fields) end if message == nil then - this.data.seed = fields["te_seed"] + this.data.seed = fields["te_seed"] or "" this.data.mg = fields["dd_mapgen"] -- actual names as used by engine @@ -426,7 +431,7 @@ local function create_world_buttonhandler(this, fields) end this.data.worldname = fields["te_world_name"] - this.data.seed = fields["te_seed"] + this.data.seed = fields["te_seed"] or "" if fields["games"] then local gameindex = core.get_textlist_index("games") diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 1dc5f305d..23408ff6c 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -78,7 +78,7 @@ The game directory can contain the following files: * `disallowed_mapgen_settings= ` e.g. `disallowed_mapgen_settings = mgv5_spflags` These mapgen settings are hidden for this game in the world creation - dialog and game start menu. + dialog and game start menu. Add `seed` to hide the seed input field. * `disabled_settings = ` e.g. `disabled_settings = enable_damage, creative_mode` These settings are hidden for this game in the "Start game" tab