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Do not enable texture_clean_transparent by default
This feature is still experimental and has some issues. Also, increase texture_min_size to 64 px. The setting was initially a conservative 16 so that the effect would not be noticable for players who aren't using aniso/bi/trilinear filtering. This isn't necessary now that texture_clean_transparent is disabled by default.
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@ -149,8 +149,8 @@ void set_default_settings(Settings *settings)
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settings->setDefault("anisotropic_filter", "false");
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settings->setDefault("bilinear_filter", "false");
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settings->setDefault("trilinear_filter", "false");
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settings->setDefault("texture_clean_transparent", "true");
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settings->setDefault("texture_min_size", "16");
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settings->setDefault("texture_clean_transparent", "false");
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settings->setDefault("texture_min_size", "64");
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settings->setDefault("preload_item_visuals", "false");
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settings->setDefault("enable_bumpmapping", "false");
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settings->setDefault("enable_parallax_occlusion", "false");
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