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Rename a variable in localplayer.h, resolves a TODO

This commit is contained in:
DS
2022-09-20 10:55:11 +02:00
committed by GitHub
parent 2c3f641e0b
commit 11905a6db6
2 changed files with 10 additions and 11 deletions

View File

@ -148,7 +148,7 @@ public:
inline void addVelocity(const v3f &vel)
{
added_velocity += vel;
m_added_velocity += vel;
}
inline Lighting& getLighting() { return m_lighting; }
@ -198,8 +198,7 @@ private:
bool m_autojump = false;
float m_autojump_time = 0.0f;
v3f added_velocity = v3f(0.0f); // cleared on each move()
// TODO: Rename to adhere to convention: added_velocity --> m_added_velocity
v3f m_added_velocity = v3f(0.0f); // in BS-space; cleared on each move()
GenericCAO *m_cao = nullptr;
Client *m_client;