Translated using Weblate (German)

Currently translated at 99.6% (1348 of 1353 strings)
This commit is contained in:
Bernd Ritter 2021-01-31 14:51:25 +00:00 committed by Hosted Weblate
parent bce875fada
commit 1539c377de
1 changed files with 11 additions and 3 deletions

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@ -3,8 +3,8 @@ msgstr ""
"Project-Id-Version: German (Minetest)\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-01-30 21:13+0100\n"
"PO-Revision-Date: 2020-06-15 22:41+0000\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"PO-Revision-Date: 2021-02-01 05:52+0000\n"
"Last-Translator: Bernd Ritter <comrad@posteo.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/minetest/minetest/"
"de/>\n"
"Language: de\n"
@ -12,7 +12,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.1\n"
"X-Generator: Weblate 4.5-dev\n"
#: builtin/client/death_formspec.lua src/client/game.cpp
msgid "Respawn"
@ -7001,6 +7001,14 @@ msgid ""
"If set to 0, MSAA is disabled.\n"
"A restart is required after changing this option."
msgstr ""
"Benutze multi-sample antialiasing (MSAA) um Blockecken zu glätten.\n"
"Dieser Algorithmus glättet das 3D-Sichtfeld während das Bild scharf bleibt,\n"
"beeinträchtigt jedoch nicht die Textureninnenflächen\n"
"(was sich insbesondere bei transparenten Texturen bemerkbar macht).\n"
"Sichtbare Lücken erscheinen zwischen Blöcken wenn Shader ausgeschaltet sind.."
"\n"
"Wenn der Wert auf 0 steht, ist MSAA deaktiviert..\n"
"Ein Neustart ist erforderlich, nachdem diese Option geändert worden ist.."
#: src/settings_translation_file.cpp
msgid "Use trilinear filtering when scaling textures."