diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index ff08a2069..4a2fa787e 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1656,7 +1656,7 @@ mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 # Upper Y limit of dungeons. mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 -# Choice of 18 fractals from 9 formulas. +# Selects one of 18 fractal types. # 1 = 4D "Roundy" mandelbrot set. # 2 = 4D "Roundy" julia set. # 3 = 4D "Squarry" mandelbrot set. @@ -1678,37 +1678,58 @@ mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 mgfractal_fractal (Fractal type) int 1 1 18 # Iterations of the recursive function. -# Controls the amount of fine detail. +# Increasing this increases the amount of fine detail, but also +# increases processing load. +# At iterations = 20 this mapgen has a similar load to mapgen V7. mgfractal_iterations (Iterations) int 11 -# Approximate (X,Y,Z) scale of fractal in nodes. +# (X,Y,Z) scale of fractal in nodes. +# Actual fractal size will be 2 to 3 times larger. +# These numbers can be made very large, the fractal does +# not have to fit inside the world. +# Increase these to 'zoom' into the detail of the fractal. +# Default is for a vertically-squashed shape suitable for +# an island, set all 3 numbers equal for the raw shape. mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0) # (X,Y,Z) offset of fractal from world centre in units of 'scale'. -# Used to move a suitable spawn area of low land close to (0, 0). -# The default is suitable for mandelbrot sets, it needs to be edited for julia sets. +# Can be used to move a desired point to (0, 0): to create a +# suitable spawn point, or to allow 'zooming in' on a desired +# point by increasing 'scale'. +# The default is tuned for a suitable spawn point for mandelbrot +# sets with default parameters, it may need altering in other +# situations. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0) # W co-ordinate of the generated 3D slice of a 4D fractal. # Determines which 3D slice of the 4D shape is generated. +# Alters the shape of the fractal. # Has no effect on 3D fractals. # Range roughly -2 to 2. mgfractal_slice_w (Slice w) float 0.0 -# Julia set only: X component of hypercomplex constant determining julia shape. +# Julia set only. +# X component of hypercomplex constant. +# Alters the shape of the fractal. # Range roughly -2 to 2. mgfractal_julia_x (Julia x) float 0.33 -# Julia set only: Y component of hypercomplex constant determining julia shape. +# Julia set only. +# Y component of hypercomplex constant. +# Alters the shape of the fractal. # Range roughly -2 to 2. mgfractal_julia_y (Julia y) float 0.33 -# Julia set only: Z component of hypercomplex constant determining julia shape. +# Julia set only. +# Z component of hypercomplex constant. +# Alters the shape of the fractal. # Range roughly -2 to 2. mgfractal_julia_z (Julia z) float 0.33 -# Julia set only: W component of hypercomplex constant determining julia shape. +# Julia set only. +# W component of hypercomplex constant. +# Alters the shape of the fractal. # Has no effect on 3D fractals. # Range roughly -2 to 2. mgfractal_julia_w (Julia w) float 0.33 @@ -1804,6 +1825,11 @@ mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 1 [*Advanced] # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). +# Increasing this by 1 almost doubles the 3D noise calculation load. +# High values can cause noise calculation to overload. +# Values smaller than 5 cause a terrain bug in mgv6. +# Since there is a fixed number of large caves and dungeons per +# mapchunk, values other than 5 alter the density of these. chunksize (Chunk size) int 5 # Dump the mapgen debug infos.