Some sneaking changes; fix glitch ladders :-D

This commit is contained in:
Calinou 2013-01-06 13:13:38 +01:00
parent ae898a3b9e
commit 15f81d3c99
1 changed files with 9 additions and 9 deletions

View File

@ -153,7 +153,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
float player_height = BS*1.55;
// Maximum distance over border for sneaking
f32 sneak_max = BS*0.4;
f32 sneak_max = BS*0.3;
/*
If sneaking, keep in range from the last walked node and don't
@ -267,8 +267,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
// The node to be sneaked on has to be walkable
if(nodemgr->get(map.getNode(p)).walkable == false)
continue;
// And the node above it has to be nonwalkable
if(nodemgr->get(map.getNode(p+v3s16(0,1,0))).walkable == true)
// And the two nodes above it have to be non-walkable
if(nodemgr->get(map.getNode(p+v3s16(0,1,0))).walkable == true || nodemgr->get(map.getNode(p+v3s16(0,2,0))).walkable == true)
continue;
}
catch(InvalidPositionException &e)
@ -284,7 +284,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
m_sneak_node = new_sneak_node;
m_sneak_node_exists = sneak_node_found;
/*
If sneaking, the player's collision box can be in air, so
this has to be set explicitly
@ -302,7 +302,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
Report collisions
*/
bool bouncy_jump = false;
// Dont report if flying
// Don't report if flying
if(collision_info && !(g_settings->getBool("free_move") && fly_allowed))
{
for(size_t i=0; i<result.collisions.size(); i++){
@ -336,7 +336,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
}
}
}
/*
Update the node last under the player
*/
@ -369,7 +369,7 @@ void LocalPlayer::applyControl(float dtime)
setPitch(control.pitch);
setYaw(control.yaw);
// Nullify speed and don't run positioning code if the player is attached
if(isAttached)
{
@ -434,7 +434,7 @@ void LocalPlayer::applyControl(float dtime)
}
}
}
// New minecraft-like descend control
// New Minecraft-like descend control
else
{
// Auxiliary button 1 (E)
@ -550,7 +550,7 @@ void LocalPlayer::applyControl(float dtime)
if(superspeed)
speed = speed.normalize() * walkspeed_max * 5.0;
else if(control.sneak && !free_move)
speed = speed.normalize() * walkspeed_max / 3.0;
speed = speed.normalize() * walkspeed_max / 2.0;
else
speed = speed.normalize() * walkspeed_max;