mirror of https://github.com/minetest/minetest.git
Some sneaking changes; fix glitch ladders :-D
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@ -153,7 +153,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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float player_height = BS*1.55;
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// Maximum distance over border for sneaking
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f32 sneak_max = BS*0.4;
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f32 sneak_max = BS*0.3;
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/*
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If sneaking, keep in range from the last walked node and don't
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@ -267,8 +267,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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// The node to be sneaked on has to be walkable
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if(nodemgr->get(map.getNode(p)).walkable == false)
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continue;
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// And the node above it has to be nonwalkable
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if(nodemgr->get(map.getNode(p+v3s16(0,1,0))).walkable == true)
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// And the two nodes above it have to be non-walkable
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if(nodemgr->get(map.getNode(p+v3s16(0,1,0))).walkable == true || nodemgr->get(map.getNode(p+v3s16(0,2,0))).walkable == true)
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continue;
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}
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catch(InvalidPositionException &e)
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@ -284,7 +284,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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m_sneak_node = new_sneak_node;
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m_sneak_node_exists = sneak_node_found;
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/*
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If sneaking, the player's collision box can be in air, so
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this has to be set explicitly
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@ -302,7 +302,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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Report collisions
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*/
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bool bouncy_jump = false;
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// Dont report if flying
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// Don't report if flying
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if(collision_info && !(g_settings->getBool("free_move") && fly_allowed))
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{
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for(size_t i=0; i<result.collisions.size(); i++){
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@ -336,7 +336,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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}
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}
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}
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/*
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Update the node last under the player
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*/
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@ -369,7 +369,7 @@ void LocalPlayer::applyControl(float dtime)
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setPitch(control.pitch);
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setYaw(control.yaw);
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// Nullify speed and don't run positioning code if the player is attached
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if(isAttached)
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{
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@ -434,7 +434,7 @@ void LocalPlayer::applyControl(float dtime)
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}
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}
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}
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// New minecraft-like descend control
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// New Minecraft-like descend control
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else
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{
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// Auxiliary button 1 (E)
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@ -550,7 +550,7 @@ void LocalPlayer::applyControl(float dtime)
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if(superspeed)
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speed = speed.normalize() * walkspeed_max * 5.0;
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else if(control.sneak && !free_move)
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speed = speed.normalize() * walkspeed_max / 3.0;
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speed = speed.normalize() * walkspeed_max / 2.0;
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else
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speed = speed.normalize() * walkspeed_max;
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